Homework as a Minigame

This is an interesting take on homework: Sandy’s Soapbox #190: Homework as a Minigame – RPGnet. What are the goals with homework, what are the the constraints, and what are the resources?

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Epic 6 aka E6

The Epic 6 system looks like an interesting approach to D20 play. A quick summary is that leveling stops at level 6 with additional feats every 5000 XP. It would be one way of keeping things quick while still taking advantage of the popularity of D20 stuff.

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The Battle of Thistletop

After resting up the party headed back down. They found what looked like a research lab but there was no one there. Heading south, the smell of decay crept through double doors. Heading in, they were attacked by undead shadows. Theo’s strength was drained by the shadows but they pressed on through a secret door.

The remains of a vast treasury greeted them. As they stood there assessing it, a giant helmet turned to face them. The Beast couldn’t sense any magic on it and they soon figured out it was a giant hermit crab. The crab proved a nasty opponent, but soon enough they defeated it and scraped up the remnants of the treasure. The giant helmet was set aside so they could come back for it.

Further exploration showed nothing but empty rooms. They soon heard chanting from a large group ahead of them. Jusy tried  to get a sneak attack in on goblins at the chapel doors. A large battle with a were-goblin creature, a goblin riding a lizard, and a half-angelic, half demonic young woman ensued. Theo’s sapped strength and high armor meant she was largely untouchable, but unable to hurt the enemies. Brecca healed and hexxed but was whittled down by goblin archery. Jusy was in there stabbing away despite his lack of flanking. WhyD helped keep the party going. The party was on the verge of dying when TheBeast kiled the were-goblin and used its head to intimidate the rest of the goblins. The young lady tried to flee but was taken down.

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The 5 Best Board Games Of 2012

These games look like they’d be fun to play: The 5 Best Board Games Of 2012 | Kotaku Australia. The two that particularly appeal to me are Eclipse and Mage Knight. Eclipse appeals because I’ve had a lot of fun with older 4x games such as Alpha Centauri. Mage Knight could be a fun questing game.

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Canada’s Favor


hetalia – Canada’s Favor by *chirart on deviantART

I love this take on the founding of Canada.

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Ranking and number of deaths for the 10 leading causes of death by age group, males, Canada, 2009

I found this interesting: Table 4 – Ranking and number of deaths for the 10 leading causes of death by age group, males, Canada, 2009. At my age, I need to watch out for accidents, suicide, cancer, and heart disease. So look both ways before crossing the street, keep my mental health up, and generally eat healthy and I should be good.

It’s interesting that statistically speaking, men of my age are about ten times as likely to kill themselves as they are to be killed by others. So if I find myself walking down a dark alley, I’ll be watching myself for any sudden moves.

Least I Could Do comic March 6, 2013

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A running battle

The party tried to settle down in Lyrie’s research room for the night after blockading the doors. In the middle of the night Theo heard someone try the door quietly. A short while later, Whyd heard two people move in, followed by a strong pounding on the door. When the door gave way, a ferocious bugbear burst in slashing.

Despite his ferocity, the bugbear didn’t last long. His partner, a human firing from behind a hastily flipped table fared a little better. When Beast roared at him, he bolted from the room. Jusy chased him back down the hallway, followed by the rest of the party. The human fighter burst into a large dining room and a bunch of goblin women in an adjoining room grabbed their weapons and joined the fight.

Theo and Brecca blocked the doorway, while Jusy and Beast pursued the human up a stairway and into another room full of goblins. Brecca misfortuned the goblin ladies while Beast took down the human. The goblins swarmed Jusy and Beast, nearly taking Jusy down. Whyd encouraged the party and threw heals around. After an intense battle with the goblins, the party retreated to the tendriculous’ lair to rest.

The night passed peacefully enough except for a crescendo in the chanting from below, followed by a  blast of abjuration magic…

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Return to Thistletop

Undaunted by their encounter with the bridge of doom, the party decided to return to Thistletop to finish eradicating the goblin menace. Unsure what they’d find for a bridge, they decided to rent a boat from Turch in the fish market. TheBeast managed to talk him into renting them a rowboat at a discount price.

Theo’s powerful rowing got them back to the island in short order. As they analyzed their options, pair of bunyips leaped out of the water to attack. The bunyips didn’t prove to be much of a threat; one was slaughtered quickly and the other dove to safety.  Scouting the east side of the island revealed an entrance.

The tentacled creature inside didn’t prove to be much of a threat, so the party moved through its larder with speed, with Theo pausing to cut the ears off of its goblin victims. They moved past a set of grotesquely carved  double doors to a side door with a goblin art gallery, and on into a room with sketches of the assault on Sandpoint.

They burst into a wizard’s workshop and surprised a young lady in the middle of her research. Lyrie was willing to talk but didn’t have much to say apart from letting them know that Nualia is trying to free a monster below for her next attack on Sandpoint. They debated keeping her alive, but decided to off her. A brief battle ensued, in which Lyrie confused them with multiple images of herself and tried to escape through a secret door.

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The longest fantasy series, and why we read them – Walk Into Mordor

The longest fantasy series, and why we read them – Walk Into Mordor is an interesting analysis of the length of various fantasy series. I’ve read a number of these right through and enjoyed them, but what surprised me more was seeing a number I haven’t even heard of. No matter how much I read, there’s always more there to catch up on.

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Bridge of Doom

The party was awakened in the early morning by a messenger from Sheriff Hemlock. Shaelu was back and badly wounded from an encounter with the Thistletop goblins and their leader.

They went out to investigate Thistletop and found a maze of briars and nettles on the path to the island. They made their way through the tunnels and found a dispirited group of goblins. Since Theo was after the ears and the bounty, they attacked and quickly annihilated them.  Next was a group of ugly goblin dogs that were only slightly more annoying.

Upon finding the bridge to the island, the party decided to race to the other side to avoid patrols. Much to their surprise, the bridge gave out underfoot and Jusy found himself having to save TheBeast and Whyd from drowning. Theo and Brecca had grabbed the last remaining rope from the bridge, but Brecca slipped trying to make her way back to shore and also had to be rescued.  As Theo made her way around to the party she was jumped by a goblin and his cougar. Despite the unstable footing, everyone got a shot in and quickly took the goblin and cat down.

With the party in such rough shape, they decided to go back to town and regroup.

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Further beneath the Glassworks

The party continued exploring the ancient areas beneath the glassworks. First was an ancient prison with a wooden walkway, but little else of interest. Next was a room full of pit with moaning coming from them. Whyd lit up the pits and saw that each of them held a zombie. The party then headed south and were attacked by an oddly deformed goblin. They made quick work of him and found a set of stairs going down blocked by rubble. Further south they found a room with all manner of objects floating around it. Jusy quickly found the most valuable objects – a scroll of burning hands and a wand of shocking grasp.

The party retraced their steps and were attacked by a pair of vargouilles. The poison and paralysis that the floating demon heads tossed around kept them rotating in and out of action. Behind the vargouilles was a blocked stairway leading up.

Finally the party found a huge room with a little demon creature flitting about. She screamed at them that they were defiling the Mother’s sanctum then slashed her own hand and summoned monsters from the pool bubbling beneath her. Her minions were easily dealt with, but Erylium’s flight and damage reduction were a serious challenge. Theo pulled a large shovel from her backpack, aimed carefully, and knocked her to the ground. Whyd jumped onto Erylium and held her down while the rest of the party beat her down. The stairs up led to an abandoned house in Sandpoint, so the party returned to the Rusty Dragon to rest.

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I put my low stat

This song made me snicker:

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Beneath the Glassworks

After their fight with the goblins, the party moved deeper into the glassworks. Theo spotted a poorly hidden door and a half-elf pushing himself to his feet in a small office. When he spotted the party, he immediately moved to attack.

Theo and Whyd tried to talk him down, but he continued to attack with bow and fists. Breca hexed him, causing him to fumble some impressive moves. Jusy beat him into unconsciousness while Theo held him down.  They then tied him up and continued exploring. Jusy found some disturbing scribblings in a journal on the desk while Theo took possession of the valuables in the desk. Breca left her owl to watch the unconscious half-elf as the party continued exploring.

A short way down a passage, they found Ameiko unconscious and tied up in an alcove.  Upon reviving her, she began to curse Tsuto. When she realized that the party was neither her brother nor his goblins she asked to be released.  She then wanted to warn her father of her brother’s treachery. The news of his death stunned her and left her speechless. The party smuggled Ameiko and the tied up Tsuto back to Sandpoint in wheelbarrows.

The party left Ameiko with Father Zantus for healing and turned Tsuto over to Sheriff Hemlock. With the open and shut case against Tsuto, he was hanged and buried outside the town in an unmarked grave.  Hemlock sent some guards to the glassworks to keep an eye on it.

At Ameiko’s request, the party returned to the glassworks to investigate the tunnel. After making their way down the twisting passage, they found a pair of sinspawn standing guard. The party dispatched them quickly. They found a room full of ancient pottery with the long-dessicated remnants of food. The next room had a statue with a valuable looking ranseur they were able to pry out.

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Around Sandpoint

The townsfolk noticed how effective Theo the fighter, Jusy the rogue, Breca the witch, Beast the sorcerer and Whyd the bard were at dealing with the goblin attack and greeted them warmly wherever they went. Alma plied them with fresh bread and gossip.

Sheriff Hemlock asked them to accompany him on his investigation of the town cemetery. They found goblin and human tracks around one of the vaults. Upon investigating the vault, they found animated skeletons standing guard. They dispatched the skeletons with ease and found that the former priest’s body had been stolen. No one could give them any idea why someone would steal Ezakien Tobyn’s body.

The group wandered over to Chopper’s Island, home of the wood-carver who had turned out to be a serial killer. After investigating the ruins of his house and seeing a few disturbing sights, they found the skeleton of a small child. Thinking back over what they’d heard, they concluded that this must be Das Korvut’s son. They brought the remains back to his father and he carried the remains up to the cathedral for proper burial.

Aldern Foxglowve persuaded Theo and a few others to go boar hunting with him. He heaped praise upon her fighting skill, something which only increased after she took down a boar with one hit. After managing to ditch him, Theo really needed a drink.

A few evenings later as they were eating at the Ruty Dragon, an old man cam bursting in yelling for his daughter. Distracted by seeing the local heroes here, he started shooting insults and recriminations at the party as well. When Ameiko showed up, he switched back to yelling at her in Minkaian. She responded by knocking him on the head with her soup ladle,  at which point he he left, muttering.

Hemlock introduced them to Shaleu, a local goblin hunter. She told them that the goblin tribes seemed oddly united lately and that she was headed back out to investigate further.

A few days later, Bethana from the Rusty Dragon asked the PCs to look into Ameiko’s disappearance. Bethana had found a note from Ameiko’s brother, Tsuto asking her to meet him at the glass factory.

The glass factory proved to be full of goblins. They were busy smashing things and eating and missed the party’s entrance. The party managed to dispatch them relatively easily and were ready to investigate further.

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The Animal School – A Fable

The Animal School – A Fable is a cute expansion of the “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.” quote I’ve seen attributed to Einstein.

The Animal School – A Fable

 

THE ANIMAL SCHOOL

The Administration of the School Curriculum
With Reference to Individual Differences

By Dr. G.H. Reavis
Assistant Superintendent
Cincinnati Public Schools

Condensed from Tech Training


 

Once upon a time, the animals decided they must do something heroic to meet the problems of a “new world.” So they organized a school.

 

They adopted an activity curriculum consisting of running, climbing, swimming and flying. To make it easier to administer the curriculum, all the animals took all the subjects.

 

The duck was excellent in swimming, in fact better than his instructor; but he made only passing grades in flying and was poor in running. Since he was slow in running, he had to stay after school and drop swimming in order to practice running. This was kept up until his web feet were badly worn and he was only average in swimming. But average was acceptable in school, so nobody worried about that except the duck.

 

The rabbit started at the top of the class in running, but had a nervous breakdown because of so much make up work in swimming.

 

The squirrel was excellent in climbing until he developed frustration in the flying class where his teacher made him start from the ground up instead of from the treetop down. He also developed “charley horses” from overexertion and then got C in climbing and D in running.

 

The eagle was a problem child and was disciplined severely. In the climbing class he beat all the others to the top of the tree, but insisted on using his own way to get there.

 

At the end of the year, an abnormal eel that could swim exceedingly well, run, climb, and fly a little had the highest average and was valedictorian.

 

The prairie dogs stayed out of school and fought the tax levy because the administration would not add digging and burrowing to the curriculum. They apprenticed their child to a badger and joined the ground hogs and gophers to start a successful private school.

 

Does this fable have a moral?

 

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Festival and Fire

Breca the human witch, Theo the dwarven fighter, Whyd the gnome bard, and Jusy the elven rogue found themselves in Sandpoint at the Swallowtail Festival. Theo challenged Jusy to a number of the festival games, trying to win a little extra cash. Whyd sampled all the dishes on display from the taverns – she particularly enjoyed the Rusty Dragon’s curry-spiced salmon.

A thunderstone went off and Father Zantus prepared to begin the cathedral’s dedication. Screams, high pitched laughter, and some truly horrible singing filled the air. A small figure dashed by them and sliced a dog, giggling all the while. Three more goblins popped out from behind a fruit wagon and started erratically attacking people.

The party moved into action and started attacking the goblins. Mostly the goblins and the PCs flailed ineffectually at each other as they got the measure of their abilities. Finally the party managed to move in and finish off the goblins.

Goblins attack SandpointAcross the square, a fireworks cart went off revealing more goblin moving in to attack. This time they were supported by a goblin bard who managed to get get Theo laughing her head off for the first few rounds.  The party moved more efficiently now and took out these goblins in short order. The townsfolk were impressed by the party’s prowess.

The sounds of fighting were dying down, but a scream and some frantic barking came from the north. As Jusy peeked around the corner, a goblin mounted on a goblin dog took down a large fighting dog and attacked a well dressed man. Theo figured this guy would be good for a reward so she moved in. Jusy flanked the goblin dog and started stabbing away. Jusy soon got the worst of the exchange and was knocked unconscious. Whyd distracted the goblin rider with her bardic skills. Theo went toe-to-toe with more goblins and Breca kept the goblin rider failing his saves thanks to her hexes. The goblins were put down and the noble, Aldern Foxglove, offered the party a reward for saving his life. He encouraged them to look him up at the Rusty Dragon and praised Theo’s fighting skills.

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Rise of the Runelords Character Motivations

I recently bought Rise of the Runelords Anniversary Edition to play with my group.

One thing I want to see is motivations for the player characters. Why are the PCs in a frontier town and why are they willing to risk life and limb chasing down bad guys? 

My players are free to create to create background NPCs and Macguffins for their characters as needed. However these hapless NPCs/items will be under my control. So if your dear old dad gave you a +57 Sword of Killing Everything, expect that the bad guys will have stolen it before the story starts and you’ll spend the adventure path chasing it down. :)

Here are some character motivations from TV Tropes that would work well for PCs in Rise of the Runelords. I linked to TV Tropes so that you can see examples of these motivations in other stories. Feel free to mix, match, invert and invent motivations as needed, as long as you can tell me why your character is willing to go out there and risk their neck.

  • Undying Loyalty : A character is motivated by desire to help someone or something they care about.
  • I Will Protect Her: A person has their entire motivation built around protecting a vulnerable person/town
  • Small Town Boredom A teenager growing up in a small rural town wants to get away from it all, to the big city, or abroad, anywhere but the boring old Small Town.
  • Only in It for the Money: A character does something heroic only for the money.
  • Driven By Envy: A character wants something someone else has, and resents them for it.
  • Failure Knight: A character failed to protect someone once, and is determined not to fail again.
  • Family Honor: A character wants to live up to their family name, and bring credit to their family.
  • For Great Justice: Good guys fight so that Justice Will Prevail.
  • For Science!: A character wants to make discoveries with no real practical purposes.
  • Glory Seeker: A character wants other people to consider him/her to be a Badass.
  • In Harm’s Way: Characters want excitement and danger in their lives.
  • I Owe You My Life: A character feels indebted to someone who saved their life.
  • I Will Find You: A character wants to find a lost or kidnapped loved one, whatever the cost.
  • Revenge: A character wants another character to pay for what he’s done.
  • Well-Intentioned Extremist: A character has noble goals, but goes about achieving them ruthlessly.

Here are some other lists of motivations .

Glon has a reason for questing

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The Feywild Restored

The floor to the building with the gargoyles fell way into a pit with black liquid flowing down the sides. Whyd tossed a light down the hole, reveealing a pit about 70 feet deep. jd4 and Lia worked out a rope system to safely lower the party down. They found four trapdoors on a small island surrounded by the black liquid.

Whyd disarmed one trapdoor after another but opening them showed only bedrock beneath. As she opened the last last door, it exploded. The light from the explosion revealed an indentation in the wall to Lia’s keen eyes. Whyd put light on TheBeast’s teeth and pants and he vaulted skilfully through the hole.

The party entered a large chamber with a giant green orb spinning in the centre. As some of the more arcane-minded party members worked on disabling it, undead attacked. Despite pit traps, re-spawning undead, an flaming skull, the party managed to destroy the orb.

When the party moved out of the pit, they say that the Feywild was restored. Their efforts saved the world.

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Out of the pyramid and back to the Feywild

The party moved into the last part of the pyramid and found an angel guarding a doorway. After some conversation, they decided to return to the riddle room near the entrance of this realm. This time they solved the riddle with ease and decided to leave.

As the party went through the now dark and dreary Feywild, they came across a patrol of zombies. They opened with their best blast attacks and quickly got rid of most of the zombies. The accompanying necromancers were a little harder to get rid of, especially as one of them made a run for it.

The party then made their way to a large building full of gargoyle statues. Odd gravity effects in the building didn’t affect the party’s fighting prowess as they focused their fire and burned down the gargoyles.

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Turtle Power

After saving all his money from allowance and chicken watching for a long time, Alec finally bought his own turtle. It’s surprising cute and fun to watch.

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