Scott Hanselman’s 2011 Ultimate Developer and Power Users Tool List for Windows

This is a real cool list of computer tools: Scott Hanselman's 2011 Ultimate Developer and Power Users Tool List for Windows – Scott Hanselman. There are a bunch on here that I use and a couple more that might solve some problems I have.

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Getting Started in Carpentry – Tools of the Trade

Mr. Money Mustache has an interesting post on Getting Started in Carpentry – Tools of the Trade. I’m trying to assemble a collection of tools for use around the house and I find guides such as this one very useful.

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Shadowbane and Dragons

As the party lounged around the castle Emesha showed up at the head of a caravan. Using the tools the party had found in the zombie temple, she offered to rebuild the castle. There was some confusion as to whether she was rebuilding it for the party or just as an outpost of civilization.

Callie picked up that Emesha was hiding something. Dernan, one of Emesha’s companions, told them about a powerful sword named Shadowbane. The party managed to talk Emesha into writing a letter of introduction to Jhessail, the priestess in charge of guarding and studying Shadowbane. Callie talked Jhessail into letting them have the sword, so she led them to the sword’s storage spot. Shadowbane called to jd4 to take it up.

As the party entered the chamber, a rebellious group of protectors disabled Jhessail and attacked them. Summoning a group of battle angels, the protectors leapt into the attack. The party quickly subdued the protectors. Jhessail took the remorseful protectors back to begin their atonement.

Two large fiery dragons burst in and offered to take Shadowbane off the party’s hands. The party refused and another battle broke out. The sheltered temple was soon full of fiery fissures as the dragons blasted the ground. The party dodged around the fissures and blasts, but tendted to clump together and get blasted byt the dragon’s area attacks. By focusing their fire, they took down the dragons quite nicely. Jhessail ran in to find the source of the commotion. Upon seeing what the party had done to the dragons, she shakily agreed that they were definitely a better choice for keeping Shadowbane safe and using it for the best.

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Wireless Guest Network

Here’s a project I’ve been wanting to do:

What is a Wireless Guest Network & How to Create One in DD-WRT? | FlashRouters Blog. It’s nice to have step -by-step instructions for how to share my wireless connection without exposing my internal network or buying an extra router.

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Star Wars The Old Republic Thoughts

I pre-ordered Star Wars The Old Republic and gave it a try. It’s not a game for me.

If you enjoy the Star Wars universe, give this game a try. The NPCs struck me as very much like those in the movies. The scenery seems to match the movies as well. I don’t like the Star Wars characters so this did nothing for me.

This game heard theme-park MMO and decided that there is no need for you to make any decisions. There are dialogue options but they don’t make any practical difference. If you choose to kill an NPC, they disappear from the story. If you don’t choose to kill them, they run away, then they disappear from the story. The voiced and animated NPCs got annoying very quickly. If you’re going to emote at me for 5 minutes, at least have something more than “Kill ten rats” at the end of it.

Game play reminded me of vanilla WoW. The crafting, quests, and UI options felt like the designers played WoW back then and figured they could improve on it. They’ve ignored pretty much everything that’s developed since then. Companions were like stupider, more out of control escort NPCs.

I cancelled my subscription and I doubt I’ll play it again before my free month runs out. I deeply regret spending money on this. If you like Star Wars, give it a shot. I may re-up my subscription for a month in a year or two to see if anything’s changed.

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Best Game Ever

I enjoyed this song:

Best Game Ever . The sound quality is pretty bad but the song is fun.

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Designing Games

David Morgan-Mar of Irregular Webcomic has a very interesting post on Designing Games. The points that he outlines highlight the difference between older and newer board games. I remember playing Risk with my brother and having him regularly roll sixes while I rolled ones and the frustration of having chance wipe me out. I am so glad that a lot of board games are moving away from the pure chance model while not getting into the pure strategy model. A lot of the rules that he outlines could be used in RPGs and to make a more interesting workplace.

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Cello Wars (Star Wars Parody) Lightsaber Duel

This made me laugh, particularly with Star Wars the Old Republic coming out soon. I wonder if they’ll let us have cellos in that game?

Cello Wars (Star Wars Parody) Lightsaber Duel – Steven Sharp Nelson – YouTube.

 

(via GeekDad)

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Vornheim

The Vornheim PDF is on sale for $1.35 this week so I picked up a copy of the PDF. It was a lot of fun to read.

This is definitely an old-school, Weird rpg supplement. The whole thing feels like a city you’d find in a Conan story or a place where Leiber’s heroes would hang out. It’s decadent and old and full of thoroughly bizarre features.

Reading through the book made me laugh in a number of spots. It would be fun to work in the list of superstitions to make the world seem more alive.  “In the southeastern district, if a criminal is publicly executed and no-one laughs, everyone present will lose a family
member within the year. (The constabulary therefore goes to great lengths to devise humorous methods of execution.)”

This slim book is full of enough ideas to make any city come alive. It’s definitely worth buying (especially at the sale price).

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Weird D&D

Cover of the pulp magazine Weird Tales (Septem...

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I read Robert E. Howard’s Devil in Iron today. It reminded me of what’s interesting about the Weird approach to fantasy. The world feels tremendously rich, old, and bizarre. The logic feels tantalizingly just out of reach and completely unfathomable.

Old-school D&D seems to pull more inspiration from the weird fiction school, while newer editions use a more logical, structured approach to magic. In the older style, no matter how powerful your character gets, you will never match the mighty heroes of old.

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Calibre Goodreads Plugins

The latest entry of Calibre trips and tricks, plugins continued … highlights some useful Goodreads plugins. I like using Goodreads to track the books I read, but I love using Calibre for eboooks. About the only complaint I have is that it’s a little slow to load, but the interface is extremely well done.

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Dealing With Occupy Movement

I’m surprised by how many people want to go after the Occupy movement with force. Why not use the St. Louis approach? It seems to me that it would be far more effective, especially here in Canada: Gods Help Us, St. Louis Did it Right #OWS (found via The Ferrett)

A soft answer turneth away wrath: but grievous words stir up anger.” The odds are pretty good that violence against a peaceful protest will just bring more protesters because then they’ll figure they’re having an effect. This has been true for at least 2000 years; “The blood of the martyrs is the seed of the church.”

Deal with the Occupy movement legally, openly, patiently and with due process and it’ll go away and you can go back to shopping. Go in fighting and who knows what the consequences will be – there might even be actual change in the system and isn’t that what you’re trying to prevent?

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Free RPGs

The Best Things In Life Are Free – Gnome Stew, the Game Mastering Blog has some good suggestions for free RPGs.It looks as though you can find free versions of most RPG systems (except for 4e).  What’s missing in a lot of cases is the extra descriptive text, the fluff.

I’m particularly interested in reading up on FATE. It looks like an interesting system but I haven’t been able to wrap my head around it yet. Part of the problem is that I have the system as PDF and reading 2 column PDFs on screen is painful. Because of that I still haven’t finished reading through the Dresden Files RPG despite the evocative writing.

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Descent Into Darkness

After clearing out the castle, the party was joined by a rogue, Darien.

An eladrin sorceress appeared in the courtyard and told them a tale of  lost artifacts being used to power an invasion from the Underdark. After a few questions, the party got ready to retrieve the artifacts.  Tallinn loaned them a staff which would teleport them to the artifacts and teleport them back after an hour.

After speeding through the earth, the party made out their landing spot. Callie and Lia flubbed their landings and fell into excavations to either side of a ridge. The rest of the party landed on the ridge. A voice out of the darkness yelled “Trespassers!” and battle was joined. Darien the rogue lept from place to place stabbing furiously with his daggers. TheBeast and jd4 took on two drow miners and were surprised by the drow’s darkness ability (TheBeast was unsurprised). One of the drow managed to escape into the darkness.

Next came a room with a runic pattern on the floor. Callie and jd4 managed to puzzle out the pattern with ease and made their way past in record time. Rather than puzzle out the door’s riddle, they bypassed it with thievery checks.  Next came enduring a long slog through the darkness.

A couple of halflings were discussing soup recipes when Lia and Darien snuck up on them and opened with excessive violence. The  halfling gadgeteer unleashed his statues, but Whyd subverted them with her magical arts.  Without backup, the halflings fell quickly.

Carrying light into a cavern of softly glowing mushrooms proved to be a mistake as the mushrooms exploded when bright light hit them.

The final room had a large group of duregar working on a ziggurat.  The duregar swarmed toward the party.  Whyd sent out a burst of fire. It missed, so she recovered and sent out another that wiped out the majority of the duregar. Darien made his way around the ziggurat and spotted a beholder and the missing drow.

The bholder proved to be a formidable foe, particularly the eye-beams zapping around at the start of the player’s turns. Whyd disarmed his damage reduction shield. For what might be the first time ever, TheBeast hit with one of his daily powers and did a boatload of damage. Callie kept trying to position herself to get maximum healing to the party. Both jd4 and Darien were petrified by one of the beams.  Eventually the party managed to beat him down, retrieved the last of the artifacts, and headed back to the surface.

————————————————————————

The adventure was OnlineDM’s Descent Into Darkness.

The 1-hour in game time limit worked really well for keeping things moving. There wasn’t even the usual cursory interest in diplomatic tactics, it was straight for the throat every time. That worked pretty well with a rogue in the party.

I really messed up the beholder fight. First off I forgot about the damage reduction for half the fight. Then I used his eye rays randomly on his turn instead of using them strategically. Petrify really sucks – I just don’t like taking a turn away when it already takes so long to give each player a turn. I should have taken away the glowing mushrooms and used the time for the boss fight.

Overall it was fun. It was great to finish off an adventure in a sitting.

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Heroes of Neverwinter Further Thoughts

I’ve been playing Heroes of Neverwinter for a bit now and I think I’m done with it. The game itself is fun enough but it suffers from some serious limitations.

The biggest problem that I’ve run into is clerics with one low level healing spell at level 6.I’m not sure how they managed that, but it makes for a useless cleric. Since there’s no way to preview the abilities chosen, it’s a crapshoot. I’ve lost easy adventures because the cleric couldn’t heal.

There doesn’t seem to be much point to bringing a fighter or rogue along. Rogues are somewhat useful for the occasional locked chest / door but fighters are largely pointless. Best bet so far seems to be a mix of clerics and wizards depending on the adventure.

I think there’s a decent short tactical game in there but it’s just not appealing enough for me.

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Introduction to Role Playing Games

Dice for various games, especially for rolepla...

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Fear the Boot’s latest episode referred back to a very old episode. Fear the Boot episode 115 provides a very basic audio introduction to Role Playing Games in just over an hour. This is an excellent way to introduce someone to RPGs as a hobby. I wish I’d had these when I formed my current group.

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DIY Debate

This episode of the debaters where they debate Do it Yourself is pretty funny. Skip the Cirque du Soleil part and jump to roughly the 11 minute mark for the DIY debate. I like Younghusband’s ultimate argument for why Canadians should be big fans of DIY.

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Rift Thoughts

Jaimie and I picked up Rift when it was on sale on Steam last week. We got characters up to 17 and ran Realms of the Fae with two friends of ours.

Rift is clearly derived from World of Warcraft. There are plenty of differences, but it is WoW with differences. If you enjoy playing WoW but want a different story, different graphics, and a somewhat different take on classes, this is the game for you.

One of the things I like best about Rift is that there is a lot of flexibility in the classes. Rift has four roles – tank, healer, DPS, support – and most classes can do at least 3 if not all four. Having multiple specs is easy and you can vary your playstyle quite a bit within any one class.

The graphics are very pretty. Rift is more realistic and less cartoony than WoW.  There is a very clear feel to different zones and events.

The lore is well done. The philosophies of the two factions are so drastically opposed to each other that it’s not surprising that even when faced with the end of the world they are unwilling to unite. The world feels quite deep.

I’ve played rogue and warrior up to about 18. They feel very close to the WoW warrior and rogue, but they have their own twist to them. You could probably build a near-clone of a most WoW classes by choosing the appropriate souls, but there are still twists that make the Rift classes distinct. Despite the flexibility, not all classes and roles are equal, so you definitely want to choose an optimized build for tanking/healing/DPS/support.

The game was moderately unstable on my system with roughly a half-dozen crashes to the desktop over a week.  These were on loading screens, so they didn’t directly affect gameplay.

The bottom line for me is that I’ll probably keep playing Rift as long as the people I’m grouping with are playing it. It’s interesting but not particularly compelling because I’ve seen most of this in WoW. They’ve improved on WoW in a lot of ways, but obviously it doesn’t have the depth of community that WoW does. So far it’s my second favorite MMO.

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Fairy Tale

This story reminds me of how I dealt with the things that go bump in the night: Fairy Tale « Tales of a Cthulu Steampunk. Sometimes the best way to deal with an overactive imagination is more imagination!

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Handy Flowchart for Choosing Among NPR’s Top 100 Science Fiction and Fantasy Books

This is a fun way of deciding what to read next: Handy Flowchart for Choosing Among NPR’s Top 100 Science Fiction and Fantasy Books. It’s fun to follow the paths to various books I’ve read.

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