Ruins of Intrigue December 17, 2005

Well, we played in our Ruins of Intrigue Campaign last night. Unfortunately it didn’t get too far. We got the the grandparents to watch the kids and had our Christmas party. Between the distractions of stuffing our faces with too much food and a little wine, it was hard to focus on the game.

Last time the PCs had overcome a bunch of bandits and chased some more into tunnels beneath their hideout. There was a green glow behind some rock in a side tunnel. The PCs decided to retrace their steps and try to find the last surviving bandit or two. Thanks to some good rolls, they managed to track the survivor to where he was describing what has happened to a group of his fellows. The PCs jumped them and managed to drive them off. Again, there was only one survivor, but this time he managed to make it up into the city and escape into the crowds.

That was about it. We decided to play “Men are from Mars…” and Munchkin instead.

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I had plot hooks for the green glow. I had a nice mystery adventure planned for the city. Instead they kept wandering the tunnels. Aargh! If I can’t get them out of the tunnels next time I may drop a piece of the World’s Largest Dungeon in so that they have lots of room to wander and stuff to run into.

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