WLD Jan 25, 2006
Present this week were:
* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Valik - dwarven wizard
* Kevgretor - dwarven cleric
A whole group of barghests led by Morat came their way. The barghests didn’t immediately charge into the fray, but instead tried to negotiate with the party. Morat demanded that the party hunt down Menert and Saraas, alive or dead. In exchange he would point the party towards the celestials. The PCs were a little dubious but decided to pretend to cooperate and see what Saraas had to say.
They found Saraas’ barghests manning a barricade. After some back and forth, they called Saraas to talk to the PCs. She asked them if they would serve as her ambassadors to the celestials if she showed them the way. The party decided to go back and kill Morat first.
The party got past Morat’s sentries, then snuck up on some sleeping barghests and coup-de-graced them. They then proceeded to jump the sentries from behind. Miru got in a good blow, then Rosco’s mighty sword killed another barghest. Valik fired off a few magic missiles.
The repeating crossbow proved to be beyond Cinner’s skills. The wounded barghest made a run for the door, but Valik dropped him in his tracks. Riamara froze a barghest with a well-placed icebolt. Miru and Riamara managed to nail another as it tried to flee to the south. The last barghest was destroyed by Rosco’s mighty blade.
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Once again fog issues plagued us. Fog minis work pretty well, but they hide any minis that might be beneath them. This makes adding minis to a covered map a royal pain. I ended up going with the fog layer. I set the players who were having fog issues to GM status. That wasn’t a good solution, but we wasted far too much time to playing with fog minis and trying to get the fog to work.