Jan 28, 2006 AE Campaign 2

I had a couple of different adventures as possibilities. They decided to go with clearing out a tower for the Merchant’s Guild. (Scarlet Tower, Fast Forward Entertainment).

It wasn’t a particularly good adventure - nice enough in that it only took an evening to complete, but short on action or interest. The initial door puzzle provided a bit of entertainment.

Jaimie’s oathsworn was killed by the invisible stalker. This was a mercy killing. Jaimie was sick of playing such a weak character. The oathsworn as written might be interesting as a backup in a large party, but is pretty much useless as a front line fighter, especially in a three player party. If one of my players is interested in playing an oathsworn, I would go with one of the variants on the AE boards or just use a monk from D&D. Jaimie made a ritual warrior as a replacement.

Kayla, Faith’s litorian akashic, made a tremendous search check and found the book holding the passwords for the whole place. It took the PCs some time to figure out what to do with the crystal head. They had some fun once they figured it out. However, they were leery of the summoning circle it was held in and left the circle and the head for the merchant’s guild.

This definitely needed more encounters, puzzles, or other things for the players to do. It might have made a nice investigative adventure, save that there weren’t many clues. As I said, it worked well for an evening’s entertainment and I’ve got a few higher-action possibilities lined up for next time.

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