WLD April 5, 2006
Present this week were:
* Riamara - loresong faen greenbond
* Ruke - human paladin
* Miru – human fighter
The party proceeded down the darkened hallways and found the last of the wardstaves. The door to the room it was in was trapped, so their lack of a rogue this week hurt. However they managed to return the wardstaff to the celestials and rest up. The loot from their last battle was identified, however two of the items were tainted with evil and thus of no use to the party. After some discussion, the party decided to head north through the Halls of Flesh.
Kelara, the celestial leader, gave each party member a scroll to burn should they escape. Upon being burned, the scrolls will carry the garrison’s pleas to the gods and hopefully remind them to send more guardians. She then lead them through the door to the Halls of Flesh…
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The server we usually use had switched to the development version of OpenRPG, so we couldn’t use it. This led to a bit of a last-minute scramble as I tried to notify to players of the change of server.
The party had wanted to go east, but I asked them to go north instead. I really didn’t want to run the labyrinth on OpenRPG – just too complicated. I may move Region C in place of Region F and give them the choice between C and I. We’ll see.