May 19, 2007 Session
After a long, long, long hiatus, we got together to play D&D again. It took a long time to find character sheets and somehow I seemed to have missed noting some stuff from where we left off last.
We ran a part of Vlindarian’s Vault from Dungeon 141. We managed to get to a fight with 3 beholders in fairly short order. Then we spent the rest of the afternoon and into the evening fighting out that one fight. The fight went well - a couple of somewhat close calls, but nothing to tough. As they were in a treasure vault, they got some very nice loot.
I’d forgotten how much number crunching went into a D&D fight. I don’t think I want to run any more D&D games - way too much waiting and consulting with references. “I swing with my sword of +5 plus the crit bonus minus magic effects due to the anti-magic ray, plus flanking bonus, minus….” I’d like to find a game that still lets players do cool things without all the number crunching. I’m going to keep an eye out for such a game.
The nice bit of tabletop roleplaying is I can dynamically adjust the number and type of encounters. If the players want to feel amazing, they can blow through mooks (or trash mobs). If that gets boring, I can handwave the trash away and jump straight to the boss. I wish there were some way in WoW to say “I’ve done these fights before, let’s just jump to the boss.”
May 22nd, 2007 at 12:10 pm
There is also the fun of mocking the gm during game play:P
May 23rd, 2007 at 11:48 am
And unlike WOW you get a reaction out of the gm- heehee.
Yah, I agree that tabletop roleplaying can get boring at times. We have got to find something that we can have fun with together. WOW may be fun together though I enjoy the dynamics of being in the same room as well.
The kids are hogging the computers now- thanks to clubpenguin. Added incentive for buying the new computer.
-Faith