Marking Targets
Priestly Endeavors had a good post on Marking Targets and determining the priority. I’m going to switch from the F-keys to numpad for marking and see how that works out. Given that I’m the tank for our static group, I get to do a lot of marking.
I’m thinking of making up a set of macros along the lines of:
*skull - not sure about the [combat] bit for rw may have to be /run if InCombatLockdown() SendChatMessage(”Main DPS target has changed”,”RAID_WARNING”) end
/script SetRaidTargetIcon(”target”, 8);
/rw [combat] Main DPS target has changed
/p White Skull is main DPS target. Focus DPS on skull!
* Square
/script SetRaidTargetIcon(”target”, 6);
/p Blue Square is HUNTER freeze trap/pet tank/kite target
* X
/script SetRaidTargetIcon(”target”, 7);
/p Kill Red X after Skull goes down if no new DPS target has been assigned
* Star
/script SetRaidTargetIcon(”target”, 1);
/p Yellow Star is MAGE sheep target - don’t touch it!
*Purple Diamond
/script SetRaidTargetIcon(”target”, 3);
/p Purple Diamond is WARLOCK banish/pet tank target.
* Green Triangle
/script SetRaidTargetIcon(”target”, 4);
/p Green Triangle is ROGUE sap target
*Orange Circle
/script SetRaidTargetIcon(”target”, 2);
/p Orange Circle is a patrol - keep an eye out for it
*White Crescent Moon
/script SetRaidTargetIcon(”target”, 5);
/p White Crescent Moon is shackle/root/alternate CC
* No Symbol
/script SetRaidTargetIcon(”target”, 0);
/p No Symbol is secondary tanking targets - wait for them to be marked as X or Skull before DPSing
Overkill on explanation for my usual group, but could be useful in a PUG setting.