I’m leaning towards a build such as this one for my warrior at 70. Warrior (11/0/50) – World of Warcraft. (Almost) everyone swears by Cruelty but I’m not really willing to spend the 5 points there. I may play around with builds that include it at 70. I would consider dropping two points in One Handed Weapon Specialization for the Improved Taunt.
On a side note, I did some solo questing on my warrior yesterday trying to catch up to the rest of the group. Dang but solo questing on a protection warrior sucks. I don’t think I’ll level a protection warrior again. With my protection specced paladin the ideal situation is to round up a half dozen or so mobs at once and have them beat themselves to death against my defenses. With my protection warrior fighting the same mobs as those I beat easily on my paladin I can beat one – if another shows up, I’m toast. My paladin also has a number of “Oh Crap” buttons – bubble, lay on hands, even just a plain heal or a potion. My warrior has one potion and that’s it (unless my half-hour cooldown happens to be up and I remember to use it).
Warriors beat paladins on flexibility when tanking – my warrior can move mobs around for best positioning, easily pick up any mobs headed for the squishies, briefly neutralize casters, and so on. Given equal skill levels and gear, I would prefer to have a warrior for tanking a boss and a paladin for tanking trash. For questing, there no question that a prot paladin beats a prot warrior any day of the week. If I decided that I HAD to have a warrior for endgame again, I would level my warrior down the arms tree and respec at 70.
EDIT: I might also go for a build like this one Warrior (14/0/47) – World of Warcraft dropping Tactical mastery for improved heroic strikes. Or get improved one handed weapons with only 1 point in the heroic strikes? There’s also the possibility of swapping out the improved heroic strikes for cruelty. This comes after reading You’ve got talents – though I love my silencing shield bash for maneuvering caster mobs.