Blessing of Kings: Fast Loot System

Blessing of Kings tosses out the idea of just using Blizzard’s built-ins for a Fast Loot System. Need for your main spec set, greed for your off-spec set, pass otherwise, disenchant if everyone passes.

This would work in our guild as it stands for the following reasons. First we’re a small guild. With less than 10 players, it’s easy to take the attitude that what goes around comes around. About half of our guild knows each other in real life. Second we have a variety of classes - the current/up and coming overlaps are multiple hunters. One player has his hunter as his main and the other two hunters are the tank and healer’s alts, so they probably wouldn’t be there anyway. Mostly we simply don’t need one another’s gear. The DPS casters have some overlap but they’re husband and wife so they can fight it out amongst themselves *grin*. Third, about two-thirds of our guild has former or current raiding toons. If we were all about the shiny loots, we’d be playing on those toons and not working our way up to the bottom run of the raiding ladder again. We’ve been through loot drama and really don’t care enough about “+1 to total leetness” drops to cause drama about it.

That being said, I wonder if there could be a way of rewarding guildies for attendance other than drops? This is where I wish the guild system in WoW was a little more robust. What if there were items that could only be crafted by guilds that had cleared a given instance? Pre-BC the Onyxia Scale Cloak was an example of this kind of thing. Do something along the lines of Suicide Kings for only these guild-craftable items based on factors such as punctuality, preparedness, and presence. Maybe give the guildie at the top of the list a free craftable item of their choice at the end of every run? Alternately, do this for every guildie who has done X runs while prepared, punctual, and present? This will be easier when primal nethers are no longer BOP in 2.4.

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