I’ve been grouping up with a bunch of new 70s lately.  Some of them do amazingly well in groups while for others it’s obvious that they soloed their way up to 70.  It seems to me that it isn’t the solo players’ fault that they don’t know how to play in a group – grouping before endgame is fairly strongly discouraged by World of Warcraft’s incentive system.

Ideally WoW would change so that grouping would be either neutral or provide a small bonus relative to solo play.  At this stage I rather doubt that will happen.  What if instead there were quests for each class/spec just below max level that tested some of the basics of grouping? 

I picture these as some kind of tiny single-player instance with only a few encounters.  The encounter would be set up to test a skill and would reward an achievement that others can see.  It could be set up to have different levels of difficulty as well.

teaching

Here are a few suggestions for quests by class.

Protection Warrior – escort 3 DPS and 1 healer NPC through to a destination.  Level 1 – NPCs watch their threat and the healer is skilled.  Level 5 – NPCs are trying to top the DPS charts on 6 mobs at once and the healer keeps falling asleep.

Hunter – keep a mob off the group.  Level 1 – the mob is trappable and the group doesn’t touch it.  Level 5 – Every member with a DOT applies it to the mob and the healer likes to stand next to it and cast big heals.

Holy Priest – heal the group through 2-3 encounters.  Level 1 – the tank is well geared and the DPS focus fire.  Level 5 – the warrior is tanking as dual-wielding fury and the DPS likes to stand next to you when they pull then use their aggro dump. 

Sure you could PUG and replicate all these experiences and more, but this idea has a couple of advantages.  First, it would be an easy way to check that a player knows their class and role.  Someone who has completed the level 5 quest will still have stuff to learn, but they have a solid grasp of what’s needed.  Second, since this would be part of the solo game, players could complete it at their convenience.  No need to spam "LF Tank, Healer, and 2 DPS for any instance" when you want to brush up your trapping skills.  No need to worry about letting the group down when your 4 year old suddenly decides this is a good time to flush the cat down the toilet.  The quests would be fairly short and could be repeated at will.  Third, this could be used to award entry-level gear for a specific role.  Want to switch that paladin from tank to healing?  Run through these quests and you’ll have a decent healing set to get you started.