I was talking with Jaimie yesterday about our Warcraft characters in a roleplaying sense. I don’t have much of a backstory for any of them, but I do have a decent idea of their personalities. It’s conversations such as these that have me considering an RP server if I reroll again.
Despite being a warrior that uses rage, Tristam is very calm. Solid and reliable are words that come to mind when I’m thinking about him. He doesn’t get angry and is very relaxed. He sees himself as the shield for the group. “Is a shield false and only a sword true?”
Merddyn is a warlock because it’s convenient and easy. He’s very self-centered and barely recognizes the existence of an outside world. He’s not looking to rule the world (far too much bother), he just wants what he wants and sees no reason why he shouldn’t just take it. “I’ve divided the world into two types of thing: The ones I can kill with impunity, and those I have to be more circumspect about.“
Anzu is a very angry shaman. I have no idea what he’s angry about. He quests so that he has a socially acceptable way to kill things. Merddyn will kill you if you get in his way, but otherwise doesn’t care about you. Anzu wants to kill you but won’t unless it’s acceptable to the Horde. “In the beginning, the Universe was created. This had made a lot of people very angry and been widely regarded as a bad move.“
Early on, Andromache would have preferred to be an alliance paladin working with the Naaru rather than stealing the Light’s power. She wants to do what’s right. After having gone through Outlands, she has retained her strong moral and ethical sense, but no longer trusts the Naaru. “Gradually it was disclosed to me that the line separating good and evil passes not through states, nor between classes, nor between political parties – but right through every heart – and through all hearts.“
Arthemis wants to take things apart to see how they work. She’s chosen to be a hunter because people in cities tend to get upset when you take apart magical or mechanical things and you can’t quite put them back together. She’s happiest out on her own thinking. “Most things run on smoke. If it leaks out, they don’t work.”
As a druid, Emerys feels a deep connection with nature. He fits the stereotype of the hippie druid. He’s calm and quests because he wants to help maintain nature’s balance. “In nature there are neither rewards nor punishments – there are consequences.“
I don’t know why but I like having some idea of who the characters I play are.