This comment by Azure Shadows’We Didn’t Start the Fire post sums up the added difficulty of tanking / healing for me.
It’s *often* the case that a single mistake by a healer or tank can wipe the raid. It’s *rarely* the case that a single mistake by a DPS can wipe a raid (though the DPS may die, or his or her damage done may be poor that fight).
I know that when I play DPS in groups I make stupid mistakes but there is that margin for error. I can over-aggro, blink into an un-aggroed mob, knock my keyboard onto the floor and most likely the group will be just fine. My toon may be on the ground dead whilst I die of embarrassment but nine times out of ten I get rezzed and the run goes on. If I forget to hit the right cooldown or stand in the wrong place or let my attention wander a little, the result is often a refreshing run back from the nearest graveyard for everyone.
To make things complicated, it’s also harder to objectively measure your performance as a tank / healer. As DPS you get a nice simple number and as long as your DPS keeps going up and you’re not pulling aggro you’re doing fine. As a tank or healer I’m always wondering if I’m doing a good job, or if the tank/healer/DPS is carrying me. There isn’t a nice simple number to look at – without a deep theorycrafting analysis the best you can say is “Nobody died, so I think I did okay.”
Nobody died and we had some laughs and I gave the healer a little time to snooze is more like.
Dirt naps don’t count as snoozes.
They would if you were undead!
Ah that would explain Kevin’s (Mornal)frequent lying down on the job
And with a baby on the way he’ll have to catch as many snoozes as he can!
You are both nuts. No wonder I enjoy your company.