Here are my notes from my first campaign up to the point where I started writing blog entries. These are very fragmented.
She Loves Me Not
She Loves Me Not from DireKobold.com was the first adventure.
Retrieve darklit lily for Lord Emmery Yolance & his wife Quaria. Beat goblins of the Yellow Rover tribe, mudmen, and tarmen. Contact with the shadow plane, Justin got his sword from a cyrstal pillar that held the sword and a bald human with no facial features. They managed to talk their way past Glorp, the wizard’s ooze servitor.
Supporting Cast & NPCs
Emmery Yolace
Quaria Yolace
Glorp
Mysterious Magister
Highlights
Justin hacking his sword out of the pillar
Taking a goblin hostage, then killing him out of hand
Siege on Ebonring Keep
Siege on Ebonring Keep from Mystic Eye was the second adventure.
Supporting Cast & NPCs
Bean Silvertongue
Kainen the Shadowed
Irana
Nye-Fedoran
Liam
Consortium
Abrekin
Grugar the Heartrender
Warlord
Highlights
Learned to work as a group
Faith and Jaimie got a better idea of their characters
Strategy for taking back the keep
Searching for secret passages
Banewarrens
The third adventure was the Banewarrens from Malhavoc Press. I set it below Atarin (just south of De-Shamod). Players’ goal was to seal the Banewarrens and retrieve the sword of lies/truth. The Pactlords of the Quaan were the main opposition. House Vladaam didn’t play much of a role. They worked for the Inverted Pyramid and the Church of Lothian. There was a dramatic battle with Brother Heth’s supporters in the lobby of the Chapel of St. Thessina. The players sealed the Banewarrens and left the sword with both factions.
Supporting Cast & NPCs
Inverted Pyramid
Church of Lothian
House Vladaam
Pactlords of the Quaan
Sister Mara von Witten
Navanna Vladaam
Jevicca Norr
Brother Heth
Trolgir
Highlights
Trust your gut
Don’t bluff the magister!
Winding Way
After the Banewarrens, they went to the Bitter Peaks and fought undead (Dungeon # 117, The Winding Way).
Supporting Cast & NPCs
Nightwalker
Marik Draven
Highlights
Trial - Hall of 10,000 Blades
Saved Marik Draven by infusing him with positive energy
Region J
From there they went to the Roof of the World (Mount Arathamis from Mystic Secrets) and retrieved a council staff (Harrith) from Region J of the WLD. They got their butts whipped by Nuala Farsight, a loresong magister. Tyrus was released, though they don’t know that.
Supporting Cast & NPCs
Nuala Farsight
Tyrus
Highlights
Ran like rabbits from Tyrus
Hit and run and run tactics with Rasts
**edit Alas, Justin’s sword was destroyed. I was gunning for the sword as it tuned out to be grossly overpowered. A sword that boosts strength by 2-12 (?) one every 4th hit is just too much. A couple hundred magmin kept attacking until finally the sword melted into an irretrieveable puddle, NEVER EVER TO BE RECOVERED.
Staff of the Greenbond
They met with Carlene, who persuaded them to trade the location of a Staff of the Greenbond and a Spryte figurine for the Council Staff. On their way to the twoer they ran into a mosslord and some shambling mounds, which they defeated with ease. They went to Phaern Nightflyer’s tower, found it collapsed, and searched the ruins for the staff and figurine. They are to deliver the Council Staff to Maedi Sparkborn. On their way back, they ran into troll hunters and wiped them out. They then contiued and faced hags and cyclopses. One hag kept making saves left and right and got away. The cyclopses went nuts on their last round and did over 150 points of damage to Justin, turning him into a fine pink mist. Tyrus showed up and offered to raise Justin in exchange for three tasks. Their first was to retreive a dragon amulet from a group of chorrim (Throne of Iuz).
Supporting Cast & NPCs
Maedi Sparkborn
Carlene
Throne of Iuz
From Dungeon 118, used Chorrim instead of Orcs. The PCs found the chorrim where Tyrus had said they would be. They encounterd a foot patrol and wiped all of them except one out with no trouble at all. An air patrol came after them and suffered the same fate. The spryte magic user snuck into the camp and poisoned the main force.
A mighty chorrim warmain clad in crystal armor and a patrol was headed their way. The archer and the magic user were to be tied down by mooks while the tank would be fighting a higher level tank whose abilities matched or slightly surpassed his own.
The PCs saw this group heading out towards them. Then, for the first time ever, the magic user started using her buff abilities left and right. Suddenly the tank had another 45 hitpoints and +8 to his already considerable armor class. The archer suddenly had amazing climb and tumble skills so she set up for shooting from a tree 20 feet above the ground. The magic user can fly, so she hovered well above the tank.
The chrroim are deadly infantry and okay archers. They don’t use much magic. The leader missed his automatic critical on the tank, but the mooks managed to pepper the archer and the magic user with arrows. Thanks to the tank’s boosted AC and some bad rolls, the leader missed the tank a lot. The magic user kept barbecuing the mooks with area effect spells. The archer did some decent damage. The PCs each used one healing spell during the battle and that was about it.
The PCs rested up and then headed back to the serpent mound where the remaining chorrim were packing up. The spryte cast slow on the chorrim. The warmain kicked in the door to the solidest building around, revealing some shadow trolls at work. The chorrim moved to intercept the PCs - though it was pretty hopeless. The shadow trolls inside the building tossed up an elderitch wall to defend themselves. The shadow trolls conjured up three electric hydras. The warmain went through the hydras like cordwood. The trolls tries some other spells that were pretty ineffective, then dimension doored out when the warmain started to force his way in. Three made it, one didn’t.
The PCs then started down the tunnel in the serpent mound’s mouth. There was faen magic and memorials to ancient faen heroes in the tunnel. The PCs came to a large open area where they heard someone saying that they need to get it finished quickly. They spotted a giant toad and attacked. The warmain charged in and killed the human working on the throne. Two stone columns came to life and attacked. The toad slurped him up with its tongue and proceeded to chew on him. A boar charged out of the shadows and took the unfettered to negative hitpoints twice - the only thing that saved her was a defensive roll. After the warmain beat on the toad for a while with his fists and the magic user flung many sorcerous blasts, the toad tried to hop into the water, only to be zapped by a blast from the magic user’s rod of electricity and lightning. The columns only lasted another couple rounds before being turned into rubble.
On to the Shadowstaff!
Shadowstaff
The PCs’ next task for Tyrus was to retreive a Shadowstaff from a shadow dragon near Ebonring Keep. They started out by being ambushed by an avernac (from Poisoncraft) that they drove away. Then they returned the council staff to Maedi Sparkborn and went on a shopping trip in De Shamod. That ended the session.
The PCs made it to the borders of the Floating Forest where they encountered a human being chased by darkfire trolls. The PCs beat the trolls easily. The human turned out to be Liam. He told the party that the Ebonring dragged the Keep and the surrounding area into shadow, twisting the creatures around it into shadow beings. The party was reluctant to believe that the Ebonring was to blame.
Jaimie went to scout the keep and got jumped by dread wraiths who drained her down to 0 Constitution in the first blow. Her rune of cheating death kept her alive in a coma. Justin ran out and picked her up. He couldn’t outrun the wraiths so he turned and founght. It was a tough battle but they won. That left them pretty hard hit but thanks to a couple of potions of restoration and some heightened restoration spells, they were back in decent shape. (end of session)