Archive for the ‘WLD on OpenRPG’ Category

WLD Feb 1, 2006

Saturday, February 4th, 2006

Present this week were:
* Cinner - dwarven rogue
* Riamara - loresong faen greenbond
* Rosco - deep halfling barbarian
* Valik - dwarven wizard
* Kevgretor - dwarven cleric
* Miru - human fighter

This session was pretty much one big three hour battle. It worked out to be just about perfectly – tough enough without ever threating a total party kill.

The party collected two barghest heads, planning to use them to try and fool Morat. As they were near the end of their resources, they set up camp in a hallway. A barghest came by, but Valik managed to convince him that there was nothing to see.

In the morning the party brought the barghest heads to Morat. He recognized the heads as those of his own barghests and he and his attendants moved in to attack. Three of them got blows in at Valik, Miru, and Rosco. Morat enlarged his attendants. Rosco and Miru got a solid hit on their barghests while Riamara icebolted Morat and Valik hit two with Burning Hands. Riamara healed Miru and Valik boosted her strength.

Rosco managed to shake off the effects of the charm person just in time to be attacked by barghests. Miru feel victim to Morat’s crushing despair. Rosco managed to take out one of the barghests with his greatsword. Riamara healed Rosco up as Miru and Valik attacked another barghest. Cinner and Kevgretor flanked a barghest and both hit solidly.

The barghests managed to hit Cinner, Valik and Rosco and Morat bit and clawed Miru. Rosco slaughtered another barghest. Riamara flattened another with a hand of battle (critical hit, leaving it extra, extra, extra dead). Valik boosted Rosco’s stregth as Cinner taunted Morat. Morat began to back away, but Rosco got a vicious hit in. Riamara healed Miru and Miru and Valik attacked another.

The barghests fled as Morat make some obscene gestures and disappeared. Cinner chased him and got knocked unconscious. (In a nice juxtapositon ** Cinner relives him self in his unconciousness so they can see the wet foot prints on the floor** GM: It’s a hit! ) Rosco narrowly missed with his attack on Morat.

Miru and Rosco fell to the barghests’ charm person while Valik shrugged it off. The barghests hadn’t coordinated their attacks and one jumped at Miru and snapped her out of it. Riamara icebolted a fleeing barghest and Valik and Kevgretor manged to kill it. Morat continued to attack Rosco as the rest of the party flailed away at him.

Rosco dropped out of rage and his exhaustion while Miru’s attack failed to pass Morat’s damage reduction. Morat snarled, “I’ll take you with me!” and proceeded to slaughter Rosco. Valik cast true strike and grabbed Rosco’s sword. Miru’s attack again failed to affect Morat. Valik hit Morat and passed the sword to Miru. Morat slashed at her as she picked it up but she finished him with a mighty blow.

The party was greatly saddened by Rosco’s death. Miru was in tears and even Cinner seemed touched. They barricaded themselves in and prepared to rest.

WLD Jan 25, 2006

Saturday, January 28th, 2006

Present this week were:
* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Valik - dwarven wizard
* Kevgretor - dwarven cleric

A whole group of barghests led by Morat came their way. The barghests didn’t immediately charge into the fray, but instead tried to negotiate with the party. Morat demanded that the party hunt down Menert and Saraas, alive or dead. In exchange he would point the party towards the celestials. The PCs were a little dubious but decided to pretend to cooperate and see what Saraas had to say.

They found Saraas’ barghests manning a barricade. After some back and forth, they called Saraas to talk to the PCs. She asked them if they would serve as her ambassadors to the celestials if she showed them the way. The party decided to go back and kill Morat first.

The party got past Morat’s sentries, then snuck up on some sleeping barghests and coup-de-graced them. They then proceeded to jump the sentries from behind. Miru got in a good blow, then Rosco’s mighty sword killed another barghest. Valik fired off a few magic missiles.

The repeating crossbow proved to be beyond Cinner’s skills. The wounded barghest made a run for the door, but Valik dropped him in his tracks. Riamara froze a barghest with a well-placed icebolt. Miru and Riamara managed to nail another as it tried to flee to the south. The last barghest was destroyed by Rosco’s mighty blade.

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Once again fog issues plagued us. Fog minis work pretty well, but they hide any minis that might be beneath them. This makes adding minis to a covered map a royal pain. I ended up going with the fog layer. I set the players who were having fog issues to GM status. That wasn’t a good solution, but we wasted far too much time to playing with fog minis and trying to get the fog to work.

WLD on OpenRPG Jan 18, 2006

Tuesday, January 24th, 2006

Present this week were:
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Valik - dwarven wizard
* Kevgretor - dwarven cleric
* Miru - human fighter

Cinner spotted some creatures that Valik identified as barghests. As the party prepared to take them on, Miru blew a sneak roll wandering around a hallway. The barghests moved into attack. The first one managed to charm Rosco as Rosco was bracing himself for an attack. Valik hit one with a couple of magic missiles. Cinner whipped a cup at the first barghest.

With the narrow hallway, the fight was awkward. Cinner managed to slash the first barghest. Rosco was chocked that his buddies were fighting. Miru couldn’t get past Cinner and so shouted helpful advice. The barghest’s crushing despair snapped Rosco out of his charmed state. The barghest easily dodged Valik’s flaming sphere.

Cinner moved out of the way, but Rosco’s attack proved ineffective as did the rest of the attacks for the round on both sides. On the next rounds, Rosco’s new sword showed its power by cutting the barghest in two. Miru was a blur as she moved into the room to attack the remaining barghests. With a little of Valik’s magic, she became a giantess.

Rosco’s sword continued to cut through the barghests like cordwood. Cinner managed to crush one’s skull with his attack. At this point, two of the wolf-like creatures had fled down the hallway. After a bit of miscommunication about the door - Miru closed it for defense, then Cinner opened it to pursue - Rosco caught one of the fleeing barghests with a well-thrown dagger.

Cinner scouted around a bend in the hallway and heard a lot of movement headed towards them.

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Valik’s player had to go and as we were down three players at that point we called it a night. It was a fun little fight. Hopefully we get to play longer next week.

WLD on OpenRPG Jan 11, 2006

Friday, January 13th, 2006

Present this week were:
* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Valik - dwarven wizard
* Kevgretor - dwarven cleric

Cinner disabled a trap with panache and the party found a guardroom. There was a pressure plate in here that also boomed “READY” and “COMPLETE” in celestial when pressed.

Cinner found a room with some shadows in it and quickly retreated back around the corner. Next he found a room with a shrieker fungus. For some reason he decided to try to burn it with oil. Rosco was watching the next room and spotted a shadow responding to the shrieker’s cries. Riamara blasted the shadow with positive energy, Cinner continued to attack the fungus, and Valik burned both the shadow and the fungus with a flaming sphere. The smell of roast mushroom whetted Cinner and Rosco’s appetites and they helped themselves to roast shrieker.

The party then wandered through a couple of empty rooms before finding one with frescoes of celestials fighting demons and a closet full of cleaning supplies. The next room proved to be full of weapons, armor, and shadows. Kevgretor managed to turn three of the shadows, and the rest of the party destroyed the remaining one. They found a humanoid corpse with a magical sword, and a variety of weapons and armor. Riamara used her improved spellcraft skills to identify the tusk Rosco had been hauling around.

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Short session this week. My kids wouldn’t go to sleep and I was dead tired, so we only played 2 hours instead of the 3 or four we played the last few games.

WLD on OpenRPG Jan 4, 2006

Thursday, January 5th, 2006

Last night’s game was a lot of fun. Hopefully this is a sign for the new year.

Present this week were:
* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Miru - human fighter
* Valik - dwarven wizard
* Kevgretor - dwarven cleric

Last week the party rested up in the area between regions A and E. Cinner snuck into the first room, followed by a not-so-stealthy Rosco, who was promptly attacked by shadows. Rosco managed to get a shot in but his weapons passed through the shadows without affecting them. Riamara’s icebolt also failed to make contact with the shadows. One of the shadows managed to touch Rosco and drained strength from him. Valik blasted one with a magic missile. Cinner tumbled somewhat clumsily towards the back ranks as Kevgretor failed to turn the creatures. Miru decided to try using the repeating crossbow they had found in the armory.

Rosco withdrew toward the party while Riamara’s crossbow bolt failed to hit a shadow. Valik enchanted Rosco’s club and this time one of the shadows hit Miru. Cinner continued to move towards the back of the party and Kevgretor followed him. Miru used to repeating crossbow to return the favor to the shadow that hit her.

Rosco flailed wildly at the shadow and missed it. Riamara’s icebolt hit the ceiling instead of the shadow. Valik enlarged Rosco while the two shadows missed him and Miru completely. Cinner cast mage armor and prepared his wand of healing while Kevgretor blessed the party. Miru stabbed futilely at the shadow using the magical tusk Rosco had picked up earlier.

The shadow’s incorporeal nature caused Rosco to miss it completely but Riamara nearly destroyed the shadow in front of Miru with a blast of positive energy. The magic users were in fine form as Valik followed up with a blast from his wand of magic missile. A shadow once again pulled strength from Miru, causing her to miss her return swing.

Again, Rosco’s greatclub passed through the shadows without hitting anything. Riamara destroyed one of the shadows with more positive energy. Valik blasted another with a magic missile. The shadows swung ineffectually at Rosco and Miru. Cinner took a turn with the repeating crossbow, but didn’t have any luck. Neither did Miru.

Rosco finally hit a solid blow that rocked the shadow back. Another shadow faded away shrieking as Riamara’s positive energy rends its fabric. The missiles that fired from Valik’s wand blasted the last shadow, leaving it futilely swiping at Rosco for sustenance. Cinner managed to hit it with a bolt from the repeating crossbow, but Miru’s tusk passed through the shadow without making contact.

Once again Rosco’s greatclub battered the air. The shadow struggles to fight off the torrent of positive energy from Riamara, but was returned to the darkness that spawned it!

They barred themselves into a room to recover from the fight and spent a fairly peaceful night. The next morning screams suddenly came from the very air, but didn’t seem to have any other effect. Cinner found a secret door at the end of a small hallway and the party went through it. Cinner found another secret door, leading to a small room with a raised pedestal on which a six-foot metal staff rested. The staff was covered in runes and a brightly glowing orb illuminated it from above. Cinner found some glyph traps which seemed to be targeted at evil creatures. After some debate, Miru just picked up the staff, and nothing happened. After studying the staff, Riamara concluded that it is overwhelmingly powerful and appears to be a warding staff against evil.

They proceeded down the hallway towards a buzzing sound. Cinner opened the door from which the buzzing came and was greeted by a swarm of hellwasps. Rosco quickly leaped forward and slammed the door shut again before the hellwasp swarm could escape. Cinner wanted to try and smoke it out, but the rest of the party showed no interest in such a conflict.

They found a trapped and heavily locked door. As Cinner fiddled with the lock, he triggered the trap a couple of times, but finally got through. The room turned out to be a barracks with neatly made beds and a pressure plate on the wall. When Cinner pushed the plate, a booming voice said “READY” in Celestial. When he pushed it again, the voice boomed “COMPLETE.” This seemed like a safe place to rest, so the party turned in for the night.

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Tonight’s game was a lot of fun. Unfortunately, version 1.6.3 of OpenRPG still has fog issues. Guess I’ll keep using fog minis. I did figure out a way to speed up the use of fog minis, so that’s something. I loved the reaction to the hellwasp swarm – I managed to pull the fog minis out of the way to reveal it just as the PCs opened the door and gave them quite a shock. The fight with the shadows was tough, but it gave the magic users a chance to shine.

Now the PCs need to figure out why the voice booms “READY” and “COMPLETE”, what the staff is for, and how they’re going to get out of here.

WLD on OpenRPG - Dec 28, 2005

Thursday, December 29th, 2005

After missing last week’s game due to my eldest son’s Christmas concert, we were back in full force this week.

Present this week were:
* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Miru - human fighter
* Valik - dwarven wizard

After last week’s pitiful battle with the orcs, the party rested up. A door of light appeared and Valik fell through it. After some initial suspicion on both sides, Valik agreed to join the party.

After a very brief encounter with a darkmantle, they found a room with a swirling oblong vortex of black and red, pulsing with eldritch energy. Valik felt that he could close it with a bit of concentration, but before he could begin a man with a ratlike face, Longtail, came down the hallway toward them shouting that they should leave that alone.

The party immediately moved into attack mode. Rosco and Riamara struck at Longtail, but didn’t affect him. Longtail responded by zapping Rosco, Riamara, and Miru with lightning.

Valik enlarged Rosco while Miru jumped Longtail using her newly improved grappling skills. Rosco and Cinner both missed the rat-man. Riamara hit him with an icebolt. Longtail cast a spell to aid him in his escape, but it didn’t help much.

Valik returned to studying the portal. Miru pinned Lontail, but got bitten by him in the process. Rosco and Cinner both missed due to Longtail’s shield spell.

The next round went much the same way, but this time Cinner managed to hit Longtail.

Valik took a swing at Longtail and missed. Miru tried for Longtail’s spell component pouch but failed to tear it from him. An imp appeared suddenly and started attacking Riamara with a vicious dexterity draining poision. Rosco missed completely while Cinner’s axe failed to do any damage. Riamara healed Miru up a bit and Longtail managed to free his muzzle from Miru’s powerful grip.

Valik helped Rosco with his aim and Miru grabbed Longtail’s mouth again. The imp hit Riamara again, but she resited the poison’s effects. Something went crunch as Rosco smashed Longtail. Cinner’s axe barely nicked the rat-man. Riamara tried to mind-stab the imp, but failed. Longtail thrashed about but failed to escape.

Valik tried to close the portal, but failed. Miru managed to grab Longtail’s spell component pouch and tossed it into the darkness.

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The fight with Longtail was a lot of fun. Everybody had something to do - Miru kept him down, Rosco and Cinner swung at him, Riamara fought the imp and Valik tried to close the portal. The party did very well. I’m really looking forward to running Region E.

There were all kinds of technical glitches - nobody could log onto our regular server, I stopped being able to see anyone ’s responses midway through combat, fog was still giving problems. Everybody is going to try to do a fresh install of 1.6.3 before next week. Hopefully that cleans things up.

WLD Dec 14, 2005

Thursday, December 15th, 2005

December 14, 2005

This week we had five players:

* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Miru - human fighter
* Jamendithas - elven rogue

A busy session this week. The party woke refreshed and proceeded to go back to the area where Rosco and Miru got blasted by a trap last week. Cinner disabled the trap with ease, but there was still nothing of interest in the room.

As they proceeded down the hallway, Cinner’s dwarven senses noticed a door hidden in a wall. Upon entering they found rats feeding in a pile of garbage. Cinner charged in and attacked the rats, perforce dragging the rest of the party with him. The fight went well for Cinner, not so well for Rosco and Miru, and terribly for the rats. For some reason, Rosco and Miru just didn’t have good rolls tonight. The fight ended with Rosco, Miru, and Jamendithas sick with some rat-borne disease.

The party moved to a room where two darkmantles lay on the floor near a pedestal with a glass sphere and a carved tusk on it. Cinner tossed his hammer at the tusk and shattered the sphere, which gave off a bright flash as it broke. As he entered the room a darkmantle jumped him. Again, Miru and Rosco had a heck of a time hitting anything. Miru did manage to land a mighty blow on the last of the darkmantles leaving the part as proud possessors of a dagger-like tusk with “poison” engraved on it.

Cinner tried to repeat his hammer-throwing trick in the next room, but missed the metal box entirely. He followed up with an ax and a number of dead rats but the ax missed and the rats that hit barely budged the box. Jamendithas found a trap on the box and tried to disable it. His first attempt barely failed and his second attempt triggered the trap – spewing out yellow spores all over him and Cinner. Disgusted by this he flipped the box open, triggering the trap again and choking to death as the spores completely overwhelmed his body. Thus died the party’s first victim of the World’s Largest Dungeon.

The party then found the scene of a tremendous battle with one surviving orc and one darkmantle. Cinner threw his hammer and crushed the darkmantle before it could move. The orc wasn’t much of a conversationalist. He told Cinner that he was the last survivor, save for Orghar in the next room. The party went to investigate and found what looked to be an orc chieftain sitting and staring at the wall. Cinner attacked and the chieftain didn’t even try to dodge his blows. Miru was unimpressed with this unprovoked assault on Cinner’s part. The party tried to subdue the wounded orc, but he insulted Rosco as he fought and seemed glad to die.

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That’s where we left off. Next week’s session is cancelled as I won’t be there, but we do plan to play again on the 28th. All current members are maxed out levelwise for this region. They’ll have to move on to another region before they can be promoted again. It looks as though we’ll have a dwarven wizard joining us next time as well as the new character from Jamendithas’ player.

WLD Dec 7, 2005

Thursday, December 8th, 2005

This week we had five players:

* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Miru - human fighter
* Jamendithas - elven rogue

Much of the session was spent fighting darkmantles. Thanks to pitiful rolls on the darkmantles’ part and excellent rolls for the party, none of the darkmantles put up much of a fight. After several encounters, the party left a dozen or so dead darkmantles in their wake while they were barely wounded.

Cinner fell unconscious but the party did some more exploring. Unfortunately, without a rogue to check for traps, they sprung a lovely fireball trap that half-killed Rosco and Miru. They decided that discretion was the better part of valor and barricaded themselves in a room for the night.

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Short game this week. Jamendithas showed up a bit late. Then, right in the middle of things, my connection went down for 20 minutes so he left. Cinner also had to leave a bit early (which is why he fell unconscious).

The new version of OpenRPG doesn’t seem to have helped with the fog problems.

WLD Nov 30, 2005

Saturday, December 3rd, 2005

This week we had four players:

* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Rosco - deep halfling barbarian
* Miru - human fighter

They started out in a chamber full of skeletons chained to the walls. Miru touched one of the shackles and her mind was overwhelmed with horrible images of torture that left her unable to move for a minute or so. The party left that room behind them and proceeded to get into a tangle with almost 2 dozen stirges.

As is almost always the case, Cinner started the fight. He lobbed in two flasks of alchemist’s fire, which scorched a couple stirges and alerted them to the party’s presence. Rosco charged in and splattered one stirge. Miru missed the stirge she was aiming at, but got it when it came at her. Another stirge fell to Rosco’s club but two managed to latch onto Rosco and one onto Miru. Riamara froze one of Rosco’s stirges and Cinner completely missed the one on Miru.

Rosco squished the stirge that had latched onto him and Miru remove the stirge from her body and from life. More stirges buzzed towards them and Miru, Rosco, and Cinner each eliminated one in mid-flight, but one got through to Miru. Cinner promptly blasted the stirge off of Miru, reducing it to nothing but wings and a smear.

Rosco promptly turned another bug into a fine mist. Another got through his defenses and latched on while another bug joined the others in a gruesome shishkebab on Miru’s spear and Cinner removed another stirge from this vale of tears. Riamara wounded a stirge with her crossbow and Cinner burned more stirges but splashed alchemist’s fire onto Rosco as well.

Rosco and Miru each eliminated another bloodsucking stirge. Unfortunately three stirges got through their defenses and latched onto Cinner, Rosco, and Miru. Riamara healed Rosco a bit and Cinner got rid of the bug that latched onto him.

Rosco crushed a bug between his club and his armor while Miru was dizzied by the bugs sucking her blood and missed it. The last unattached stirge fell to Cinner’s crowbar as it tried to latch onto him. Rosco and Miru managed to get rid of the bugs that were attached to Miru and the fight was over. Rosco picked up a warm, green-glowing ring.

With the majority of the party seriously drained, they barricaded themselves into a room and rested for a number of days. They heard the occasional bit of movement, and two days in they heard screams and sounds of battle from an adjoining room. Rosco was overjoyed that Riamara managed to cure him of whatever foul disease the rats had given him.

As they looked for the source of the sounds they had heard earlier, they ran across some dire rats. Unfortunately for the rats, they weren’t paying attention and all three rats died before they could even move to attack the party.

Cinner found a blade trap on a door and disabled it. Unfortunately, he missed the lightning trap and got zapped by lightning as he crossed the threshold. After some time, Cinner disabled the trap and the party proceeded to loot the room, which was full of armor and weapons. Rosco found studded leather armor, a buckler, a short sword, a repeating light crossbow with a vial of green stuff hanging from it. Cinner found 2 heavy shields, a waraxe, a warhammer, a light crossbow, and a shortbow of dwarven proportions. Riamara found a chain shirt, a light shield, a rapier, hand crossbow, and a black vial. Miru found chainmail, a medium shield, a longsword, and a mace tailored for humans. The repeating crossbow and the green vial were magical and Miru’s shield was masterwork. Some earlier loot was identified as bracers of armor +1 and a cloak of resistance +1.

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That’s where we ended for the evening. Next week – who left this stuff here and will they be looking for it? Where were the sounds of battle from?

WLD Nov 23, 2005

Thursday, November 24th, 2005

This week we had two of the regular players:

* Riamara - loresong faen greenbond
* Cinner - dwarven rogue

and two new players:
* Rosco - deep halfling barbarian
* Miru - human fighter

The party started off by fighting Bragdor the ogre. Bragdor got a solid hit on Rosco, but the PCs quickly took the fight out of him. Cinner managed to bond with the ogre and they chatted for a while.

Miru seemed a little confused as to how she ended up here. She and Riamara chatted for a while, establishing some background. Rosco was more concerned with hitting things than chatting. Cinner dashed back across the map to the area that showed some severe earthquake damage and the rest of the party followed him.

The party barricaded themselves in a room and passed a quiet night (apart from a few minor tremors). The next “morning” they found a door that had been nailed shut. They pried it open and ran into a fiendish rat swarm.

The rat swarm didn’t prove to be much of a challenge. However, Rosco got infected with some kind of disease when they swarmed over him. Cinner found another secret door that opened to a room with skeletons chained to the walls.

That’s where the game ended. With the new players introduced and set up, we should be able to get off to a little quicker start. Fog is still not working, which is a real pity as it would be so useful.

Riamara and Cinner have reached level 3, which means no more promotions for them until they get into the next region. I promoted Rosco and Miru so that they wouldn’t be too far behind.

WLD Nov 16, 2005

Friday, November 18th, 2005

My World’s Largest Dungeon via OpenRPG game continues. I had connection problems so the game got started late. We tried shifting servers in the hope fog would work, but no go. This week we had:

* Jamendithas- elven rogue
* Riamara - loresong faen greenbond
* Cinner - dwarven rogue
* Kryst - dwarven cleric

The party checked out a few trashed rooms then found some dire rats gnawing on debris. Cinner charged in, the rats had pitiful attacks, so Cinner and Kryst finished them off in short order. Cinner picked up one of the rats for stew.

In the next room Cinner spotted two darkmantles lurking on the ceiling. He whipped the dead rat at it for max damage and managed to kill it. Jamendithas finished off the other one with his bow. Cinner was very proud of his rat missile.

They returned to the second room in the dungeon and explored the other doors. Cinner used his rat as a filter for the awful smells. When Cinner set off a trap, Kryst rolled another 20 on his reflex save - a dwarven cleric in full plate backflips out of the way.

The party found some supplies and a hole that was used as a latrine. For some reason, they decided there was treasure in the latrine and proceeded to dredge it out.

After giving up on the latrine, they headed north and spotted a large figure muttering to itself in a room with pillars of water.

**********
We ended here.

Not the most exciting session, but they’ve managed to get some more exploring done.

Hopefully next week my connection cooperates and we can continue.

WLD Nov 9, 2005

Thursday, November 10th, 2005

My World’s Largest Dungeon via OpenRPG game continues. Looks as though we’ve got a core group and a couple of more casual players. Treysik’s player is moving so he missed this game. Characters present were:

  • Ater - human Barbarian
  • Riamara - loresong faen greenbond
  • Cinner - dwarven rogue
  • Kryst - dwarven cleric

The party headed back toward the area that the map showed as being controlled by orcs. Cinner got jumped by a darkmantle while scouting. The party had a terrible time getting it off of his head. Almost immediately after that, they ran into a rat swarm. It chased Ater and was handily decimated by the party’s efforts. They found a kobold skeleton that had been devoured by the rats.

The last encounter for the session was with stirges. Cinner managed to be sneaky and the party was well prepared for them. Cinner smashed the first one with his crowbars of doom. Unfortunately the others weren’t so lucky and the stirges latched on to three characters. Getting them off proved difficult. Riamara managed to pull one off of Kryst (guess she was small enough to get a proper grip on the thing). Ater sliced his with his sword. Cinner got some con drain. The stirge that had been on Kryst fled and Cinner managed to smash the stirge that had latched onto him, splattering it and his blood all over the room.

Tonight’s accomplishment - 8 new rooms, and only one near death experience for Cinner.

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Technical Details
We used Inittool2. It seems that if two people have the plugin going, it freaks out. As it was, it worked fine.
Everyone but Kryst used the Game Status Controller plugin. That worked nicely.
For some reason fog wasn’t working for Cinner this time. I’ve almost given up on fog entirely.

WLD November 2, 2005

Thursday, November 3rd, 2005

My World’s Largest Dungeon via OpenRPG game continued.

We were down a couple of players. Those present were:

  • Riamara loresong faen greenbond
  • Cinner - dwarven rogue
  • Jamendithas - elven rogue
  • Kryst - dwarven cleric

With the lack of frontline fighters, having two healers came in very handy.

Last week we had left off when the party entered a room full of rubble. Cinner snuck through the room, but didn’t spot anything. They decided to head north down the hallway at the other end of the room. Cinner was sneaky, Jamendithas - not so much.

Cinner spotted some movement in a room to the north and saw a group of kobolds hiding in a room. The party came up and they attacked the kobolds (Riamara wanted to try for diplomacy, but the idea was dismissed).

Cinner charged into the room, got hit by a couple of magic missiles from Boyitk the kobold wizard, and was knocked unconscious (1). Kryst stabilized him, then Riamara healed him up to consciousness again. The kreshnar charged and managed to scare Riamara off. Cinner made a pitiful attack on the kreshnar.

Boyitk then zapped everyone with a sleep spell - Jamendithas shrugged it off due to his elven abilities. The kobolds managed to get one hit on him and then he woke Cinner. Cinner charged in and reduced the kreshnar to fine mist with two mighty blows from his crowbars.

Boyitk threw an acid splash at Jamendithas. “MY FACE MY FACE!!!!!! NOW I LOOK LIKE THE DWARF!!!!” Jamendithas backed out of the room. Cinner tried to use his wand but was unable to focus in the heat of battle (poor Use Magical Device Check).

Boyitk knocked Cinner down again with a couple of vicious magic missiles (2). Jamendithas made an amazing tumble check and landed on Kryst, waking him up. Kryst healed Jamendithas. Kobold sling stones bounced off of Kryst’s armor with a slight “ping” sound.

Boyitk threw a flaming sphere at Kryst, but Kryst was far more agile than he looked in that heavy armor and evaded it easily. Jamendithas woke Riamara, then Kryst healed Cinner back up to consciousness using Cinner’s wand. This time the kobolds’ sling stones made some impression on Kryst. Riamara healed Jamendithas and Cinner charged back into the fray but missed the kobold.

Cinner got burned by Boyitk’s flaming sphere and was down again (3). Jamendithas figured it was time to run. Kryst healed himself, the managed to avoid the kobolds’ sling stones by hiding in the doorway. Riamara brought Cinner back and he charged in again and crushed Boyitk with his crowbars.

With Boyitk gone, the remaining kobolds tried to run but were pulverized in short order. One managed to make it down the hallway but fell to Cinner’s crowbars trying to outrun the party.

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Cinner was unconscious three times. However, thanks to his refusal to stay down the party took out a major kobold force. How will this affect their continuing exploration of the World’s Largest Dungeon?

$$$$$$$$$$$$$$
Loot
Boyitk (the kobold wizard) had bracers, a cloak, and a dagger. The kobold warriors were pretty poorly equipped – between them they had 4 spears, 4 slings, and 4 sets of small leather armor.

Maps for OpenRPG using Gimp

Tuesday, November 1st, 2005

Here’s what I used to make the maps for my World’s Largest Dungeon Campaign via OpenRPG.

  1. Get the maps - I downloaded them from James’ WLD Downloads as PDFs, then selected the image, pasted it into a blank 2000×2000 pixel Gimp image, then autocropped and saved it.
  2. Change canvas size for the resulting image so that you get 4 quadrants (NE, NW, SE, SW) saving each quadrant as a 100% quality JPG file
  3. Open each of the the 4 quadrant files and scale image (3x worked for me for a 30px X 30px OpenRPG map), then save at 75% quality. This gave files around 400k in size.
  4. Upload the files to your image server.

WLD on OpenRPG - October 26, 2005

Friday, October 28th, 2005

Characters Present:
Riamara loresong faen greenbond
Cinner dwarven rogue
Marrec human paladin
Treysik half-orc ranger
Kryst dwarven cleric

After some debate, the captured orcs were killed. Then the party moved into a foul smelling room. Everyone but the cleric rolled some amazing fortitude saves. Kryst was left nauseated for some time. A few trinkets were found among the rubble.

Cinner found a secret door leading to a dusty room with tables and chairs. He found a deck of cards and a ring. Treysik pointed out blood by the door, but no one seemed to be listening. Cinner found a loose bolt, pulled it out, pushed it back in, opened the door and got nailed by scything blades. This almost killed him, but Riamara was quick with healing for him.

The party had moved off the edge of the map and my new map crashed so we called it a night.

WLD on OpenRPG - October 19, 2005

Thursday, October 20th, 2005

My World’s Largest Dungeon game via OpenRPG kicked off yesterday. I was pretty happy with the way it went. It took a while to get started as everybody picked out a mini for their character and played around with OpenRPG. Thus it was a very short session. Hopefully next week we can get things rolling more quickly.

The initial group consisted of:
Jamendithas: an elven rogue
Cimmer: a dwarven rogue
Marrec: a human paladin
Riamara: a loresong faen greenbond

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I started them off in room A1. They examined the doors carefully and headed into A2. Cimmer and Jamendithas rolled some impressive sneak checks and jumped the orcs huddled in the NE corner of the room. Cimmer’s two crowbars were deadly and Marrec managed to get an attack in so that two of the orcs were knocked out before they could move. The third orc was lucky in that he kept evading the blows until Cimmer’s crowbar smashed his kneecaps. The party tried to intimidate the orc into telling them what lay ahead, but after some truly pitiful rolls the orc just kept wailing in despair without telling them much of anything. Tiring of this, Cimmer bashed the orc into a bloody pulp.

Marrec and Riamara were not too impressed by this attack, but they let it slide. The rogues wanted to torture the remaining orcs for information. Marrec was opposed to this, while Riamara was willing to let necessity guide her. Cimmer tied the orcs up and that where we ended the session.

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I liked the way everyone played their characters. Cimmer and Jamendithas seem extremely amoral. Marrec seems to be morally upright and yet willing to let others act according to their values. Riamara seems a bit distant and pragmatic. The group seems paranoid enough that they may well survive the World’s Largest Dungeon.

Notable quote:
(After a number of pitiful intimidate rolls) Jamendithas: “I question our questioning skills”