Posts Tagged healing

Overcoming the Fear of Tanking

Spinks had a good post on  Overcoming the Fear of Tanking.  This is a great time time to learn how to tank or heal if you haven’t already.  Here’s why:

  1. Tank and healers are in demand! You will have as much opportunity to run instances as your little heart desires.
  2. Effort to find groups is pretty much nil. Click the Dungeon finder icon, sign up, keep busy with the usual stuff till your dungeon pops, run the dungeon and get a free port back to continue on your way.
  3. Tanking or healing lower level instances is easy. If you lack confidence, join the queue for specific dungeons 10 levels lower than you are.  Even if you screw up big-time, you’re still likely to keep your group alive.  Run instances progressing in difficulty till you reach instances at your current level and you’ll be more than ready for those.
  4. If you fail, you can try again. Sometimes you’ll just be off – DPS is AOE pulling every mob in an instance, the healer or tank is sleeping,  or you just can’t remember which button does what.  No big deal.  No-one in the group is likely to remember you tomorrow and finding another group is a cakewalk.  Analyze your mistakes, shake it off, do a few quests, and try again with a new group.

My current goal is to run my death knight through all regular Northrend instances, then move through the heroics.  By the time I finish that I’ll be more than ready to tank anything on him.  Depending on my level of enthusiasm, I’m thinking of doing the same thing healing on my shaman and tanking/healing on my druid.  My warrior and paladin have already done their tanking through instances and I’m not very interested in straight up DPS in a group.

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Restoration Shaman Pawn Scale 3.2

I got around to doing some healing on my shaman when I was pulled into a Trial of the Champion run.  That first run was just terrible as I really had no idea what I was doing.

A little later I found myself healing for an assault on the world dragons as an engineer hunted for the lifelike mechanical toad pattern. This time I wasn’t scrambling to figure out my gear and spec while a group waited, so it went much better.

Surprisingly, the clearest explanation of how to heal as a shaman is on Elitist Jerks: Shaman: Restoration.   I went for the Riptide – Lesser Healing Wave – Lesser Healing Wave setup.

Here’s the Pawn scale I used.  Note that the quotation marks may not come through in a copy/paste.

( Pawn: v1: “Resto EJ (3.2)”: Intellect=1.1, CritRating=0.8, HasteRating=0.45, SpellPower=1, Mp5=1.3, GemQualityLevel=81 )

I found that Power Auras Classic was extremely useful, especially as a reminder to keep buffs up as an inexperienced healer. (See this NoStockUI post for more)

Sadly, Power Auras strings are quite long, so I’m just going to put up the one I used for Earthshield on Focus:

gcd:bofalse; b:nu0.1843137254902; anim1:nu1; ignoreResting:botrue; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_SkinofEarth; size:nu0.5; torsion:nu1; r:nu0.39607843137255; y:nu30; x:nu0; customname:st; groupany:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:botrue; raid:bofalse; texture:nu42; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; InactiveDueToState:botrue; id:nu1; aurastextfont:nu1; HideRequest:bofalse; Active:bofalse; spec2:botrue; customtex:bofalse; isSecondary:bofalse; g:nu0.25882352941176; thresholdinvert:bofalse; tooltipCheck:st; stance:nu10; anim2:nu0; buffname:stEarth Shield; Showing:bofalse; spec1:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; isinraid:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.id:nu1; timer.y:nu0; timer.h:nu1; timer.Transparent:bofalse; timer.HideRequest:botrue; timer.Showing:bofalse; timer.x:nu0; timer.enabled:bofalse

I didn’t mind healing on my shaman, but I’m still not up for much group play right now so I’ll probably stick to a nice solo enhancement build  as primary spec.


Tauren Shaman by ~DavidRapozaArt on deviantART

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Healing on a Shaman

With my shaman at 80, I now need to figure out how to heal with a shaman.  The only thing I’ve healed with him is Karazhan at 70 and things have changed since then.

I’ve managed to get a lot of good gear thanks to LootRank, some luck at the Auction House, and my friendly neighborhood leatherworker. (Thanks Hidi!)  My plan is to respec and get into some instance runs this weekend.  I may try to finish off the initial Sons of Hodir questline first though.

Anna has a lovely guide to resto shaman healing spells.  PlusHeal talks a little more about spell rotations for different situations and provides some advice for new healers.  Lodur on World of Matticus has a post on Being the Shaman Behind the Meat Shield

It’s been a while since I ran as a healer.  For now the plan is to keep tanking on my warrior as my main role, but it’s good to have options. 

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My WoW Resume (early 2009)

resume I was reading Matticus’ post, What GMs Want to See on Your Guild App, and I stared thinking about some of my accomplishments in WoW.  Since many of these were pre-3.0, I don’t have the achievements for them which makes me a little sad.

Healing

  • Raid healed all of Zul’Gurub and Molten Core, and most of AQ-20 at 60 and roughly the first third of Kara at 70
  • Leveled a holy priest from 1-60 in vanilla WoW, then to 70 in BC
  • References: Anath, Legionofone, Balm

Tanking

  • Tanked Naxxramas-10 (Arachnid Quarter, Plague Quarter, Patchwerk, Grobbulus, Thaddius) and Sartharion 0 drakes.
  • Leveled a protection warrior and protection paladin from 1-70 in BC, then to 80 in Wrath
  • Tanked Karazhan and the first 3 bosses in Zul’Aman in BC
  • Tanked BC Heroics with bear druid
  • References: Mazzarella, Beeferino

DPS

  • Progression raided Naxxramas with Retribution Paladin
  • Raided BC farm content on BM Hunter, Enhancement Shaman,  Warlock
  • References: Shamaniac, Jusy

Raid Leading

  • Helped organize a guild alliance
  • Raid led through Karazhan, part of ZA, and Naxxramas-10
  • References: Zurdante, Mornal

PvP

  • Obtained Knight title in classic WoW
  • Hit Exalted with Stormpike Guard back in the days of 12 hour AVs
  • I don’t PvP anymore

That’s all that comes to mind right now.  It’s fun to look back on the stuff I managed to get done.  I would say that raid leading is probably the most challenging part of the game – not the fights themselves but all the dealing with people and their issues, balancing things so that it all works out. 

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Raider 101 Project

Rohan from Blessing of Kings has started a Raider 101 Project. This is meant for people who are new to raiding. The information is not meant for squeezing out every last bit of DPS/Healing/Tanking, but for getting started on playing your role in a raid. Since this has just been announced, there’s not a lot up there at the moment, but there doubtless will be. Raider101

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Doofy’s WoW Predictions for 2009

Point 4 in Doofy’s Unsolicited World of Warcraft Predictions for 2009 is a good one. I know that I’d be tempted to go for two different tanking specs, or two different healing specs depending on the toon rather than spec for tanking and healing or tanking and DPS. If I was interested in PvP, I’d definitely have a PvP Spec and a PvE spec, which would leave my off-spec role abandoned again.

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Weighing Priest Healing Stats

A Dwarf Priest has a very detailed writeup on Weighing Priest Healing Stats for Wrath. I’ve pulled out some bottom line numbers but the whole thing is worth a read (also he provides links to Lootrank profiles).

T7 Content

  • Spellpower: 2100
  • OOFSR MP5: 450
  • Spirit: 950
  • Int: 950
  • Crit: 20%
  • Haste: 7%

Deep Holy Priest Stat Weights (w/Spiritual Healing, Spiritual Guidance, IHC, Serendipity, Test of Faith, Empowered Healing, Circle of Healing)

  • Spellpower: 0.60
  • Spirit: 0.54
  • Intellect: 0.74
  • Crit: 0.10
  • Haste: 0.45
  • MP5: 1.00

Deep Disc Priest Stat Weights (w/Mental Agility, Mental Strength, Rapture, Borrowed Time, Divine Aegis, Penance)

  • Spellpower: 0.60
  • Spirit: 0.40
  • Intellect: 0.84
  • Crit: 0.08
  • Haste: 0.48
  • MP5: 1.00

EDIT: Shadowpriest Stats

For Shadowpriests, see Shadowpriest.com
An imaginary stat “PP” for Pseudopower is used to calculate item values.

  • 1 spellpower = 1 PP
  • 1 crit rating = 0.77 PP
  • 1 haste = 0.79 PP
  • 1 spirit = 0.23 PP
  • 1 int = 0.39 PP
  • 1 hit = 1.41 PP (when not hit-capped)
  • spellpower + crit*0.77 + int*0.39 + spirit*0.23 + haste*0.79 + hit*1.41 + sockets + meta [CSD] = total PP

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Shaman Healing Kara

healing We ran the first part of Kara pretty much spontaneously last night.  There were four druids itching to tank the place and we only had one healer, so I decided to respec my shaman resto and help heal.  This is the first time I heal anything on my shaman and it went pretty well.

I was woefully unprepared, but with the way they’ve nerfed Kara it really didn’t matter.  I grabbed a spec off of WoWWikki and pulled my gear with the highest spellpower out of the bank.   Any spells that looked like they’d help out with healing were dropped onto my action bar and I spent the evening trying to figure out what to use when.  Hopefully next time I remember to consult resources such as Resto Shaman vs. Karazhan – a Healing Guide.

A lot of gear dropped for me, mostly enhancement stuff.  When we started Kara we had an enhancement shaman who couldn’t stop getting resto drops, so I suppose this is to balance that out?  Due to the inordinate number of druids there were only three people who could use the axe from the holiday boss, so I got it by greed rolling.  (From what I can tell you have to be able to equip the axe for its use effect, so hopefully there wasn’t a druid who wanted to try it.) 

I don’t know if I want to go back to healing at all.  This was a heavily nerfed Kara, an instance I’ve been raid leading for months, and I still spent all my time making the bars go right.  I really didn’t see any of the fights, I just focused on standing in the right place and keeping people healed.   As a tank, I’m very aware of what’s happening around me even when I’m standing there staring into a demon’s crotch. 

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[Druid] Bear FAQ for 3.02/Wrath

ThinkTank has a Druid Bear FAQ for 3.02/Wrath. It’s so nice to have all this information summed up concisely, especially given that I’m new to druid tanking. Now I need to dig up something similar for druid healing.

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Shaman Play in 3.02

shaman2 I had a chance to play my shaman this weekend and got him a good chunk of the way through 67.  The changes to shamans in 3.02 are huge.  My enhancement shaman now feels like a real hybrid class rather than a self-healing rogue. 

The trickiest bit has been remembering to use all these fancy new abilities.  For example, I was fighting a weak elite, meant to hit chain lightning and brought out my spirit wolves instead.  That was a very happy surprise!  I’m going to try to solo a tougher elite next time I get on, just to get practice in burning through my cooldowns. 

Maelstrom weapon is a lot of fun – I love popping those instant heals if my health is down.  Water shield keeps my mana filled up.  I’m now doing roughly 50/50 physical and magical attacks as opposed to the pre-patch 80/20. 

I’m probably going to switch to resto when I hit 70 and I’m looking forward to seeing what I can do with that spec.   I think I’m ready to play a healer again. 

EDIT: I managed to trivially solo Torgos and Terokkarantula at 67. Windroc Matriarch was somewhat tougher but I got her down too.

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What to Play?

I found this quote from Blessing of Kings: Warhammer Online: What to Play? to be a very good summary of the dilemma faced by healers (and to some extent tanks).

The thing about healing is that it is usually very powerful and scarce. And I don't *hate* playing a healer. So I could go healer, and my group or side would probably be more successful. Or I could go DPS, and my group or side would probably be less successful, but I would have more fun. But losing is not fun and winning is. So round and round in circles I go.

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Warhammer and Moving On

WAR_Hammer_v_Black-Orc The Warhammer MMO is coming out in a week or so.  I definitely will not be buying it on release, but I will be reading the reviews.  I’m particularly looking forward to seeing what Tobold has to say about it since he seems to write from a largely PvE perspective.  If Warhammer makes PvP fun for him, it’ll definitely be worth checking out.  In the meantime, Massively has put out a A World of Warcraft player’s guide to Warhammer Online.  It makes Warhammer sound interesting, but again I’m withholding judgement. 

I will be looking for a new game a few months after Wrath comes out.  Blizzard may do something amazing and revitalize WoW enough that I’m happy playing it until the next expansion.  However, I feel that I’ve pretty much tried everything in WoW at this point – leveling, exploration, different classes, battlegrounds, professions, healing, DPS, tanking, raid leading, guild leading.  The biggest exception is that I haven’t even set foot in Arenas on any of my toons.  There just isn’t much appeal to getting slaughtered and my reflexes aren’t good enough to do more. 

I’ve considered a number of MMOs and I expect that I will try a lot of them.  Eve Online’s economy might be fun to play with, but the idea of PvP with significant losses is a turnoff.  EverQuest 2 is supposed to have a vast world to explore, but I suspect the graphics may fall into the uncanny valley for me.  Lord of the Rings Online’s lack of customization and graphics that fall into the uncanny valley drive me nuts.  Warhammer is shiny and new, but if it’s mostly PvP I doubt I’d be interested.  Freerealms isn’t out yet, so who knows if it’ll actually be fun.  Ah well, there are always possibilities and maybe by the time I’m done with WoW I’ll find something to suit my tastes.

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Shaman and Druid Progress

progress I spent much of the long weekend leveling my shaman and druid.  They’re both at level 58, which means that they could go to Outlands right now.  I’ve done that with pretty much all my other Burning Crusade characters so I have decided to continue with Azeroth until I finish with Jame’s 51-60 leveling guide.  I’m a few levels ahead of where the guide has me, so I expect to hit 61-62 before getting to Outlands. 

My leveling strategy for these two has been to level one for an hour or two, then level the other.  It’s interesting to compare the experiences as they do identical quests back to back.  In some ways I wish I had a caster class along so that I could compare that too. 

The druid is a grinding machine – kill, kill, kill, heal, kill, kill, heal…  There are no breaks needed when leveling a feral druid.  Track humanoids is very useful when trying to find those elusive mobs for kill quests.  Stealth is fun for cherry-picking mobs.  Looking forward, druids are the most versatile class in game so I have a lot of options when I reach the level cap.  The druid is fun for when I want to play steadily without any interruptions. 

The shaman is a killing machine.  With a lucky crit or two, I can sometimes take mobs down in two attacks.  The downside is that my shaman has to eat and drink a LOT more than my druid.  I don’t find myself using totems much for solo play except when I have to take on more than one mob at once.  I miss the druid’s stealth and track humanoids a lot.  The shaman is fun for when I’m in the mood for blowing away mobs and seeing big numbers scroll across my screen.

My goal is to get these two toons to 70 before Wrath of the Lich king comes out.  I had considered leaving them at 60 and healing Death Knight groups as they burn through Outlands instances, but I’m finding group play less and less appealing these days.  Instead I’ll level these up to 70 then up to 80 mostly solo. 

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My Ideal WoW Party

party On one of the blogs I read someone posed the question "What would your ideal WoW party consist of?"  Here’s my answer as of late in Burning Crusade World of Warcraft. I am assuming you are forming up a group of level 1 people who are going to be instancing together from now to the expansion (and you are all reclusive millionaires so you can play as much as you want to before Wrath comes out and completely invalidates this).

Tank: Either a protection warrior or a protection paladin.  The warrior for their numerous "oh crap" buttons and sheer survivability and the paladin for their amazing AOE tanking abilities.  A bear druid would be a strong second place – the main reason I wouldn’t put them in first is that all those lovely plate and shield drops would get sharded.

Healer: I would go with a holy priest.  From what I’ve seen there are no situations where a priest is a bad choice for healing 5 mans.  In cases where the group is taking a lot of AOE damage, a paladin healer may not be able to keep up.  A restoration druid or shaman would also be a strong choice, but they’re not as versatile as a priest.  A discipline priest would probably work as a main healer as well, but I don’t know enough about them to say for certain. 

DPS/off-heal: I would pick either a elemental shaman, a balance druid, or a shadow priest.  All three should have a good sized mana pool and their gear should allow them to do a decent job of picking up heals if needed.  I would lean slightly toward the shaman for utility and so that mail caster gear doesn’t get sharded.  The shaman’s hourly self-resurrection would also be useful on rough runs. Retribution paladins and enhancement shaman are less likely to have the mana pool and gear to pick up on healing. 

DPS/utility: Mages take this hands down.  A warlock or rogue will probably pump out similar or slightly greater DPS but they’re nowhere near as useful.  Mages offer the best CC in the game for humanoids and beasts, portals to capital cities, food, and water.

DPS/support: I would lean toward a hunter for this role, particularly a hunter with improved traps.  A hunter’s traps provide CC for almost every mob in the game.  Hunters can pump out some very strong DPS.  A hunter with jumper cables can help with wipe protection.  That being said, it’s easy to argue for just picking another one from the DPS/off heal category.  An elemental shaman can bring totems for strong group buffs.  A shadow priest provides a steady stream of mana and health while DPSing.  A balance druid brings Gift of the Wild and a battle rez.

Here’s the party I’d make for running 5 person instances: protection paladin, holy priest, mage, elemental shaman, and shadow priest. The shadow priest could be replaced by a balance druid giving stronger off-tanking possibilities traded for weaker off heals/mana regeneration.

Classes/Specs I would not bring: Fury warriors,arms warriors, retribution paladins, rogues, warlocks, and enhancement shaman all bring DPS and utility to the group but their contributions pale when compared to those of the classes I’ve listed.  These classes all have strong places in raids or in PvP but they just aren’t useful enough for 5 player instances. 

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Blizzard on Healers in Raids

Blessing of Kings discusses Blizzard on Healers in Raids.  Essentially it looks as though for 25s you will still need about 1/3 of the players to be healers.  As Rohan points out, this doesn’t match at all with the number of people who are interested in healing. 

Our little guild of about 10 has three people who had experience raid healing before we rerolled.  All three of us rolled non-healing classes.  Two of the former healers have toons we’re willing to heal with, but it’s definitely not my first choice of spec.  From what I can tell, it’s the same thing for the other guild in our alliance – people will heal but they’d prefer other roles. 

Warcraft is a game – there’s only so long that people are willing to play a less-fun role even if it’s an essential one.  Personally I expect to burn out on Wrath raiding much more quickly than I did on Burning Crusade raiding.  The scramble to find people to fill out the needed roles is a pain and I don’t want to do it anymore. 

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Class Quests I’d Like to See

I’ve been grouping up with a bunch of new 70s lately.  Some of them do amazingly well in groups while for others it’s obvious that they soloed their way up to 70.  It seems to me that it isn’t the solo players’ fault that they don’t know how to play in a group – grouping before endgame is fairly strongly discouraged by World of Warcraft’s incentive system.

Ideally WoW would change so that grouping would be either neutral or provide a small bonus relative to solo play.  At this stage I rather doubt that will happen.  What if instead there were quests for each class/spec just below max level that tested some of the basics of grouping? 

I picture these as some kind of tiny single-player instance with only a few encounters.  The encounter would be set up to test a skill and would reward an achievement that others can see.  It could be set up to have different levels of difficulty as well.

teaching

Here are a few suggestions for quests by class.

Protection Warrior – escort 3 DPS and 1 healer NPC through to a destination.  Level 1 – NPCs watch their threat and the healer is skilled.  Level 5 – NPCs are trying to top the DPS charts on 6 mobs at once and the healer keeps falling asleep.

Hunter – keep a mob off the group.  Level 1 – the mob is trappable and the group doesn’t touch it.  Level 5 – Every member with a DOT applies it to the mob and the healer likes to stand next to it and cast big heals.

Holy Priest – heal the group through 2-3 encounters.  Level 1 – the tank is well geared and the DPS focus fire.  Level 5 – the warrior is tanking as dual-wielding fury and the DPS likes to stand next to you when they pull then use their aggro dump. 

Sure you could PUG and replicate all these experiences and more, but this idea has a couple of advantages.  First, it would be an easy way to check that a player knows their class and role.  Someone who has completed the level 5 quest will still have stuff to learn, but they have a solid grasp of what’s needed.  Second, since this would be part of the solo game, players could complete it at their convenience.  No need to spam "LF Tank, Healer, and 2 DPS for any instance" when you want to brush up your trapping skills.  No need to worry about letting the group down when your 4 year old suddenly decides this is a good time to flush the cat down the toilet.  The quests would be fairly short and could be repeated at will.  Third, this could be used to award entry-level gear for a specific role.  Want to switch that paladin from tank to healing?  Run through these quests and you’ll have a decent healing set to get you started. 

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Overview of Healing Classes

Matticus provides a nice overview of the strengths and weaknesses of each of WoW’s healing classes in Assigning Healing Strategy – Part 1: Recognizing Class Strengths. This is important for for heal leads and for raid leads. I’ve raid healed on 2 of the healing classes, but it’s very helpful to have each healing class’ role in a raid laid out so neatly.

Life of a Nin has a very nice writeup On Comparing tank classes. He gives a quick overview of the pluses and minuses of each tanking class and where you would use each of the classes. For another perspective on the same subject, see WoWWikki’s Tank article and the articles for each tanking class.

Hopefully someone will do a series like this for DPS classes.

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Getting Better and Better

It’s strange but I think if I were to resume playing my priest, Flint, I could do a better job than I did when he was my main character.  It would take me a bit to get back into the swing of healing and my first few runs would doubtless be scary things.  However, I think I have a better grasp of how to play than I did back then.

pardon_improvements

Flint was my first max level character (twice).  It’s not surprising that I would make some really noobish mistakes, such as the time I mind controlled a Dark Iron dwarf in Gnomergon, ran him over the nearest ledge, and watched in horror as he pulled most of the rest of the instance. The simple fact that I’ve had more practice means that I play better.

There are a lot of resources out there that I didn’t know about on Flint.  Heck, there are a lot of resources out there that didn’t exist when I was playing Flint.  Loot lists, message boards, theorycrafting, rotations, macros, and strategy guides have all helped tremendously.  Now I know why I shouldn’t be rolling on that spell crit mace against a paladin.  I did a decent amount of research while playing Flint, but nothing compared to the research I’m doing now. 

Having leveled a warrior, paladin, and hunter to max level and getting a warlock, shaman, and druid a decent chunk of the way there means that I have a better idea how the different classes are played.  There was one warrior that annoyed the crap out of me because he wouldn’t watch mana bars at all.  Now I know why he loved to chain pull and I am aware that I don’t NEED to have full mana for every trash mob pull in an instance.

Raid leading has taught me even more about the different classes and how to get people to work together.  I was good at healing my group, but terrible at carrying out any other heal assignment.  I would get nervous whenever someone’s health would drop and would toss out heals to unassigned targets.  That’s fine every once in a while, but not as a general practice.  I’ve learned to trust my teammates to do their jobs while I focus on doing mine.

Now I want to roll up a priest to apply the lessons that I’ve learned.  Maybe I’ll do that once my other toons make it up to 70 (or next time I want another alt). 

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Tankadin Gems and Enchantments: A short guide

I won the Crimson Girdle of the Indomitable from Moroes while healing on my paladin for our second group. I switched back to prot to speed run some five mans and discovered midrun that I’d forgotten to gem it. Oops! Maintankadin :: Gems and Enchantments: A short guide confirmed that I should be gemming this up for stamina. Now to find a couple of Solid Empyrean Sapphires to gem it up.

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Kara Healing Gear list

PlusHeal, a new healing community, has a nice list of the Healing Gear Drops from Kara for all the healing classes. My paladin respecs every week from prot to holy and back so it’s good to know what gear I’m looking for.

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