Pawn Scales for Wrath

Sunday, December 28th, 2008

pawn Here are the Pawn scales I’m using for my toons in Wrath of the Lich King.   As always, Pawn is for quick comparisons, not for squeezing every last point out of your gear.  Read Skeleton Jack’s post on Pawn for some of the things to watch out for.  I have tweaked some of these scales and I have no strong theorycrafting proof behind their effectiveness. 

A few more points to note:

1. Each rating is relative only to itself.

Some pawn users assume that if they have two strings, that the rating that has the higher value is what the gear is better for. This is NOT the case. You should only use a rating to compare two items together, rather than using ratings to determine what an item is better for. (Note: This rule can be counterfeit, but that requires balancing points)
2. A rating that gives you numbers in the 100’s is no better or worse than one that gives you points in the 10,000’s
Remember, this is a relative comparison tool. So 900 - 1000 may be better than 90,000 to 95,000.
3. Pawn doesn’t account for everything
Raid buffs, gear changing, and Talents factor in here as well. These are static values to help determine relative value, but raid buffs, talent changes, and changes from blizzard will affect the relative value of these statistics, so these strings will more than likely be dynamic.

Warrior

Protection

Balanced

(Pawn: v1: “Balanced”: CritRating=0.89, Agility=8.47, ExpertiseRating=9.22, DefenseRating=11.13, BlockValue=4.86, ArmorPenetration=1, Dps=3.56, Strength=3.84, ParryRating=8.24, BlockRating=8.42, DodgeRating=9.61, HitRating=1.98, Stamina=14.29, Armor=1, HasteRating=0.62, Ap=0.43 )

Survival

( Pawn: v1: “Survival”: BlockRating=8.49, Strength=2.91, ParryRating=8.56, Agility=8.02, ExpertiseRating=7.22, DefenseRating=11.61, Stamina=14.25, Armor=1, DodgeRating=10.09, BlockValue=4.98 )

Threat

( Pawn: v1: “Threat”: ArmorPenetration=4.54, CritRating=4.03, Dps=16.15, Strength=4.66, ParryRating=0.41, Agility=3.26, HitRating=9.56, HasteRating=3.02, ExpertiseRating=9.56, Ap=2 )

Based roughly on Elitist Jerks Tanking Spreadsheet.  Needs to be edited for sockets.

( Pawn: v1: “Heavy”: RedSocket=16, CritRating=0.8, Strength=1, MetaSocket=8, ExpertiseRating=0.7, BlueSocket=16, YellowSocket=16, ColorlessSocket=16, HitRating=0.7, BlockValue=0.9 )

Based roughly on Matthew Rossi’s post,The Care and Feeding of Warriors: Heavy.  This is for leveling as a Prot Warrior.  Vene has a good post for Raid DPS as a Prot Warrior.

Fury

See this post for Fury Warriors.

Paladin

Mostly from this thread on Elitist Jerks

Protection

Mitigation

( Pawn: v1: “ProtMit”: DodgeRating=18, BlockRating=1, Ap=1.2, CritRating=0.6, Strength=9.5, ParryRating=14.5, ExpertiseRating=1.5, Agility=14.5, HitRating=1.1, Stamina=19.1, Armor=1.2, SpellPower=0.8, DefenseRating=16.5, BlockValue=16.5 )

Threat

( Pawn: v1: “ProtThr”: Intellect=0.2, DodgeRating=15.1, BlockRating=0.9, Ap=4.7, CritRating=2.4, Strength=18.8, ParryRating=12.8, ExpertiseRating=6.1, Agility=12.2, HitRating=4.2, Stamina=16.8, Armor=1.1, SpellPower=3.1, DefenseRating=13.9, BlockValue=17.4 )

Holy

( Pawn: v1: “Holy”: Intellect=2.25, RedSocket=24, CritRating=1.1, MetaSocket=75, HasteRating=1, BlueSocket=14, Stamina=0.1, SpellPower=1.2, Mp5=2.5, YellowSocket=30 )

Shaman

Enhancement

Based on a run of EnhSim, DPS simulator

( Pawn: v1: “AEP Calc”: Intellect=1.14, CritRating=0.64, Agility=1.39, ExpertiseRating=0.67, OffHandDps=4.33, YellowSocket=32, ArmorPenetration=0.52, RedSocket=32, Strength=1, MetaSocket=16, HitRating=0.68, BlueSocket=32, MainHandDps=8.82, HasteRating=0.81, ColorlessSocket=32, Ap=1 )

Restoration

Based on this post.

( Pawn: v1: “Resto (EJ)”: Intellect=7, RedSocket=105, HasteRating=3, BlueSocket=86, YellowSocket=112, SpellPower=5, Mp5=10, CritRating=3 )

Hunter

Beastmaster

( Pawn: v1: “Beast Mastery”: Intellect=7, RedSocket=128, CritRating=5, MetaSocket=168, HitRating=10, Agility=7, HasteRating=2, BlueSocket=128, YellowSocket=128, ArmorPenetration=6, Mp5=8, Ap=4 )

From this thread

Druid

Cat

( Pawn: v1: “Cat (Toskk)”: ArmorPenetration=1.0161, RedSocket=37.312, Strength=2.332, CritRating=0.83, ColorlessSocket=37.312, MetaSocket=103.21, FeralAp=1, Agility=1.6992, ExpertiseRating=1.0362, BlueSocket=18.66, YellowSocket=26.92, HitRating=1.0334, HasteRating=0.7236, Ap=1 )

From Flyv

Bear

( Pawn: v1: “Bear (Toskk)”: RedSocket=113.7, YellowSocket=101.3, ColorlessSocket=172.4, MetaSocket=329, Stamina=7.185, Agility=3.429, Health=0.411, BlueSocket=172.4, Armor=1.066, DefenseRating=1.885, DodgeRating=2.685, ExpertiseRating=1.306 )

From Flyv

Resto

( Pawn: v1: “Resto”: Intellect=5.79, HasteRating=2.87, CritRating=2.05, SpellPower=9.4, Spirit=5.13, Mp5=10 )

From this Elitist Jerks Post

Death Knight

Unholy

( Pawn: v1: “Unholy”: ArmorPenetration=0.544, RedSocket=39.7552, CritRating=1.12, Strength=2.4847, ColorlessSocket=39.7552, HasteRating=0.621, Agility=0.7336, HitRating=2.474, BlueSocket=17.3929, YellowSocket=25.2329, TwoHandDps=7.567, ExpertiseRating=1.391, Ap=1 )

From Skeleton Jack’s Post.  

Other

Other specs, Warlocks, Priests, Mages, and Rogues are out of luck here.  I suggest Elitist Jerks as a starting point. Good luck in your search!

 

NOTE: No warranties, either express or implied, are hereby given. All software is supplied as is, without guarantee.  The user assumes all responsibility for damages resulting from the use of these features, including, but not limited to, frustration, disgust, system abends, disk head-crashes, general malfeasance, floods, fires, shark attack, nerve gas, locust infestation, cyclones, hurricanes, tsunamis, local electromagnetic disruptions, hydraulic brake system failure, invasion, hashing collisions, normal wear and tear of friction surfaces, comic radiation, inadvertent destruction of sensitive electronic components, windstorms, the Riders of Nazgul, infuriated chickens, malfunctioning mechanical or electrical sexual devices, premature activation of the distant early warning system, peasant uprisings, halitosis, artillery bombardment, explosions, cave-ins, and/or frogs falling from the sky.

Who Are My Characters?

Saturday, December 27th, 2008

I was talking with Jaimie yesterday about our Warcraft characters in a roleplaying sense.  I don’t have much of a backstory for any of them, but I do have a decent idea of their personalities.  It’s conversations such as these that have me considering an RP server if I reroll again.

Despite being a warrior that uses rage, Tristam is very calm.  Solid and reliable are words that come to mind when I’m thinking about him.  He doesn’t get angry and is very relaxed. He sees himself as the shield for the group.  “Is a shield false and only a sword true?”

Merddyn is a warlock because it’s convenient and easy.  He’s very self-centered and barely recognizes the existence of an outside world.  He’s not looking to rule the world (far too much bother), he just wants what he wants and sees no reason why he shouldn’t just take it.  “I’ve divided the world into two types of thing:  The ones I can kill with impunity, and those I have to be more circumspect about.

Anzu is a very angry shaman.  I have no idea what he’s angry about. He quests so that he has a socially acceptable way to kill things.   Merrdyn will kill you if you get in his way, but otherwise doesn’t care about you.  Anzu wants to kill you but won’t unless it’s acceptable to the Horde.  “In the beginning, the Universe was created. This had made a lot of people very angry and been widely regarded as a bad move.

Early on, Andromache would have preferred to be an alliance paladin working with the Naaru rather than stealing the Light’s power.  She wants to do what’s right.  After having gone through Outlands, she has retained her strong moral and ethical sense, but no longer trusts the Naaru. “Gradually it was disclosed to me that the line separating good and evil passes not through states, nor between classes, nor between political parties - but right through every heart - and through all hearts.

Arthemis wants to take things apart to see how they work.  She’s chosen to be a hunter because people in cities tend to get upset when you take apart magical or mechanical things and you can’t quite put them back together.  She’s happiest out on her own thinking.  “Most things run on smoke. If it leaks out, they don’t work.

As a druid, Emerys feels a deep connection with nature.  He fits the stereotype of the hippie druid.  He’s calm and quests because he wants to help maintain nature’s balance.  “In nature there are neither rewards nor punishments - there are consequences.

I don’t know why but I like having some idea of who the characters I play are. 

Another Day, Another Epic Mount

Thursday, November 27th, 2008

fly I finally decided to get an epic flying mount for my shaman.  As a miner, it makes sense for him to skill up mining in Outlands before going heading up to Northrend.  The pain of flying around Outlands on a normal flying mount got to me and since I have plenty of money on server (despite screwing up trying to sell gems from prospecting), I decided to get him an epic flyer. 

Now my poor little warlock is my only 70+ toon without an epic flying mount.  Since he spends his time milling herbs in Dalaran, he probably won’t be getting one until until he hits 77.  With the no flying in Northrend before 77 restriction, there’s really no point to getting one before then. 

Shaman Wrath reputation rewards and tactics

Saturday, November 15th, 2008

Flameshock has a writeup of Shaman Wrath reputation rewards.

Shaman Healing Kara

Thursday, November 6th, 2008

healing We ran the first part of Kara pretty much spontaneously last night.  There were four druids itching to tank the place and we only had one healer, so I decided to respec my shaman resto and help heal.  This is the first time I heal anything on my shaman and it went pretty well.

I was woefully unprepared, but with the way they’ve nerfed Kara it really didn’t matter.  I grabbed a spec off of WoWWikki and pulled my gear with the highest spellpower out of the bank.   Any spells that looked like they’d help out with healing were dropped onto my action bar and I spent the evening trying to figure out what to use when.  Hopefully next time I remember to consult resources such as Resto Shaman vs. Karazhan - a Healing Guide.

A lot of gear dropped for me, mostly enhancement stuff.  When we started Kara we had an enhancement shaman who couldn’t stop getting resto drops, so I suppose this is to balance that out?  Due to the inordinate number of druids there were only three people who could use the axe from the holiday boss, so I got it by greed rolling.  (From what I can tell you have to be able to equip the axe for its use effect, so hopefully there wasn’t a druid who wanted to try it.) 

I don’t know if I want to go back to healing at all.  This was a heavily nerfed Kara, an instance I’ve been raid leading for months, and I still spent all my time making the bars go right.  I really didn’t see any of the fights, I just focused on standing in the right place and keeping people healed.   As a tank, I’m very aware of what’s happening around me even when I’m standing there staring into a demon’s crotch. 

Shaman Ding 70!

Sunday, November 2nd, 2008

anzu_70 My shaman hit 70 today!  I started any number of shaman and didn’t get them up very high.  It’s a good feeling to finally get one up to 70.  I’m not sure if I’ll play him much between now and the expansion, but it’s been a fun trip. 

Item point scales

Monday, October 27th, 2008

Warrior Best item point scale to use going into Wrath? looks like a good point scale for rating items in Pawn for Warriors.

Looks like something similar for paladin tanks.

I’ve missed having a Pawn Scale. Now I need something for a resto druid, tanking druid, and resto shaman.

Shaman Play in 3.02

Monday, October 27th, 2008

shaman2 I had a chance to play my shaman this weekend and got him a good chunk of the way through 67.  The changes to shamans in 3.02 are huge.  My enhancement shaman now feels like a real hybrid class rather than a self-healing rogue. 

The trickiest bit has been remembering to use all these fancy new abilities.  For example, I was fighting a weak elite, meant to hit chain lightning and brought out my spirit wolves instead.  That was a very happy surprise!  I’m going to try to solo a tougher elite next time I get on, just to get practice in burning through my cooldowns. 

Maelstrom weapon is a lot of fun - I love popping those instant heals if my health is down.  Water shield keeps my mana filled up.  I’m now doing roughly 50/50 physical and magical attacks as opposed to the pre-patch 80/20. 

I’m probably going to switch to resto when I hit 70 and I’m looking forward to seeing what I can do with that spec.   I think I’m ready to play a healer again. 

EDIT: I managed to trivially solo Torgos and Terokkarantula at 67. Windroc Matriarch was somewhat tougher but I got her down too.

Druid Ding 70!

Saturday, October 18th, 2008

My feral druid, Emerys, finally hit 70.  I almost entirely followed Jame’s Leveling Guides.  Near the end of my leveling I consistently found people to do elite quests, so I ended up doing a lot more of those and dinging shortly after hitting the Blade’s Edge portion of the guides.  Now to get my shaman up those last 4 levels and my warlock up those last 7…

Echoes of Doom Enhancement review

Friday, October 17th, 2008

Matthew Rossi has a post on playing an enhancement shaman post patch, Totem Talk: Echoes of Doom Enhancement review. I haven’t even logged onto my shaman since the patch came out. I plan to reread this when I finally log into him this weekend.

3.0x Builds

Thursday, October 9th, 2008

build We’re getting awfully close to 3.0x’s release - no official date yet though.  Here are the builds I’m looking at for my toons.  I expect that I’ll have made some silly mistakes in picking out talents, but I can live with that. :)

Tristam is going to be tanking for any raids we get going between now and Wrath and for our static group after Wrath’s release.  I need to track down more build information, but for now I’m thinking Warrior 5/0/54. (I should also look at this build from TankingTips.com.

Andromache is going to stick to protection as well.  I wouldn’t be surprised if she ends up doing 5 mans for most of her leveling.  I’m leaning toward Paladin 0/56/5.

Arthemis is definitely going for a primarily beast mastery spec.  Exotic pets look like fun, but I suspect I’ll stick with my kitty pet for actual leveling.  One of my favorite things about hunters is chain trapping.  Thus I’m aiming for resourcefulness down the survival tree with Hunter 41/0/20.  I know it’s sub-optimal for MQoSRDPS but this is not a grouping toon, it’s a fun toon so BRK can bite me. 

The following toons are not 70 yet, so here’s where I think I’ll head given their current levels. 

Emerys is likely going to stay feral.  I’m leaning towards Druid 0/51/6 at the moment. (An alternate spec from ThinkTank is Druid 0/50/11)

Anzu is going to stay enhancement.  I’m leaning towards Shaman 0/51/6. EDIT: Apparently resto is no longer as useful, so I’m thinking Shaman 6/51/0 instead.

I think I’d like to give demonology a shot on Merddyn, so I’ll try Warlock 0/54/0

Flint is staying in retirement for now, so I’m not even thinking about priest builds. 

Daily Maintenance

Monday, September 29th, 2008

maintenance Most evenings when I get home, I do a daily maintenance routine in Warcraft.  First I log onto my bank alt, see what’s sold, and scan the auction house for bargains.  If I’m lucky I’ll have passed another goalpost money-wise.  Then I log into my enchanter, disenchant the stuff my bank alt has sent, mail the resulting mats back, and check the daily fishing quest.  If it’s one I can do I’ll do it on her and my paladin to skill up their fishing and pick up some extra fish for buff food.  Then it’s on to my warrior for my daily transmute.  If it was one of the tougher fishing quests, I may go do it on him.  Then it’s on to my shaman to prospect any ores that my bank alt may have found.  Finally I log back into my bank alt and put the enchanting mats and gems up for sale.  By the time I finish that, it’s about time for me to log off to help the kids with homework.  I’ll be back on to play in an hour or two. 

The whole routine takes me about an hour.  Why do I do it?  It’s easy money.  I’m nowhere near the gold cap, but I’ve had no problem buying epic mounts for my level 70 toons.  It’s easy to interrupt.  It really doesn’t matter if I walk away from my computer for 15 minutes in the middle of a transmute.  If I tried that in the middle of a run it wouldn’t go so well.  This part of my evening is prone to interruptions anyway, so I may as well plan for them. 

A good chunk of it is just a personality thing.  I like to get the dull stuff out of the way first so that I can enjoy the good stuff guilt free.  Doing this little maintenance routine is enough fun that I get a little break between work and starting housework.  At the same time, it’s dull enough that I’d rather not be doing it during my prime playing time.  Taking care of routine stuff this way works for me.

  Do you have any routines you follow in WoW?

Gone Resto

Wednesday, September 10th, 2008

Gone Resto
(words only, click here for the tune)

Since I wrote the previous post, something has happened to Shamaniac.

Fine Things about Enhancement Shamans

Wednesday, September 10th, 2008

shaman What makes an enhancement shaman a valuable member of a raid?

The biggest thing is that enhancement shamans boost melee DPS a LOT.  In a raid situation an enhancement shaman may not be at the top of the DPS charts but with their totems, unleashed rage, and Stormstrike they contribute a lot to boosting the group’s damage.

If they’re skilled at totem twisting, enhancement shaman can provide the group with an extra buff.  There are no other classes that can pull off this trick. 

Since enhancement shamans DPS comes mainly from auto-attack and Windfury, with the rest of their DPS abilities being on fairly long cooldowns, they have a number of global cooldowns available for additional utility.  Totem twisting is one of these, others could include purging buffs from mobs or removing disease/poison debuffs from the raid.

Enhancement shamans are one of the few DPS classes that provide wipe protection.  Their self-resurrection combined with their ability to resurrect others can help keep the raid going for that one last try at a boss.

Enhancement shaman are charming critters, even though I wouldn’t pick them for my ideal WoW party.

(This post is dedicated to my favorite enhancement shaman, Shamaniac.)

Who Will I Level to 80 First?

Monday, September 8th, 2008

80 I have a lot of alts either at 70 or approaching it quickly - warrior, paladin, hunter, warlock, shaman, druid plus my retired alliance priest.  When the expansion comes out I’m going to have to choose which one(s) to level first and which will have to wait.

What will our static group do?  We originally rolled on Quel’dorei to play with three of our friends.  If they’re still interested in playing together as a group the characters we designate as our group characters will be used for group play.  Assuming my warrior stays as the tank for the group, I am willing to take six months to get to 80 on him if that what it takes for us to play together.  Ditto for any of my other toons if we decide to shuffle our roles around.

Jaimie and I have characters that we’ve leveled up in pairs (or mostly in pairs).  Our two hunters will probably level together (dual core hounds ftw!).  My paladin and her mage will probably level together (though paladin/shadow priest is tempting too).  Our warlock/shadow priest combo was made to play together.  That leave me with a druid and shaman to level on my own.  There’s always the possibility of mixing and matching the pairings.  If we don’t do that early on, we wind up with one of us running the other through quests the first toon has already completed.  It’s not nearly so fun that way. 

What do I want to do in Wrath?  I’ve healed endgame.  I’ve tanked endgame.  I’ve even DPSed endgame a bit.  I really don’t feel a pull to fill any particular role.  My preferred endgame role isn’t going to be a major factor in my decision.

My first toon to 80 will probably be the one that’s most fun to play.  Thus, I expect my hunter to be the first to hit 80 with my other toons trickling in over the next few weeks or months.  My next pick would probably my paladin if I end up playing in groups a lot from 70 to 80.  I’ll probably switch back and forth between my remaining toons and level them up more or less equally. 

(inspired by this Voodoo Ventures post)

Shaman and Druid Progress

Tuesday, September 2nd, 2008

progress I spent much of the long weekend leveling my shaman and druid.  They’re both at level 58, which means that they could go to Outlands right now.  I’ve done that with pretty much all my other Burning Crusade characters so I have decided to continue with Azeroth until I finish with Jame’s 51-60 leveling guide.  I’m a few levels ahead of where the guide has me, so I expect to hit 61-62 before getting to Outlands. 

My leveling strategy for these two has been to level one for an hour or two, then level the other.  It’s interesting to compare the experiences as they do identical quests back to back.  In some ways I wish I had a caster class along so that I could compare that too. 

The druid is a grinding machine - kill, kill, kill, heal, kill, kill, heal…  There are no breaks needed when leveling a feral druid.  Track humanoids is very useful when trying to find those elusive mobs for kill quests.  Stealth is fun for cherry-picking mobs.  Looking forward, druids are the most versatile class in game so I have a lot of options when I reach the level cap.  The druid is fun for when I want to play steadily without any interruptions. 

The shaman is a killing machine.  With a lucky crit or two, I can sometimes take mobs down in two attacks.  The downside is that my shaman has to eat and drink a LOT more than my druid.  I don’t find myself using totems much for solo play except when I have to take on more than one mob at once.  I miss the druid’s stealth and track humanoids a lot.  The shaman is fun for when I’m in the mood for blowing away mobs and seeing big numbers scroll across my screen.

My goal is to get these two toons to 70 before Wrath of the Lich king comes out.  I had considered leaving them at 60 and healing Death Knight groups as they burn through Outlands instances, but I’m finding group play less and less appealing these days.  Instead I’ll level these up to 70 then up to 80 mostly solo. 

Free Alternatives to WoW Guides

Friday, August 29th, 2008

free There are a lot of WoW guides out there that will show you how to level quickly or how to make a pile of gold playing World of Warcraft.  Most of them will cost you $20-30.  I haven’t looked at most of these guides - I bought one gold making guide and I wasn’t too impressed with it.  I haven’t bought any of the leveling guides.  I would suggest that people use the free alternatives and save their cash.

Kunzite’s Gold Guide is a very good guide to making gold in WoW.  I particularly like his articulation of Opportunity Cost as a point that should always be kept in mind.  He gives both very general strategies and very specific ones.  I used most of the strategies that he outlines prior to reading the guide and they’ve worked very well for me.  I’m not focused on earning gold so I’m not rich, but I have bought 3 epic flying skills and I’m just waiting for more toons to hit 70 to buy more.

Jame’s Alliance and Horde Leveling Guides are very thorough guides for solo leveling a character from 1-70.  I’ve been using the Horde guides to level my druid and shaman and they make for very fast, straightforward leveling.  I leveled my other toons through running a a fair number of instances as well as questing, so I didn’t follow the guides for them.  I would recommend against using these guides for your first character as there’s a lot of fun to be had in exploring. 

Blogs and forums are probably the ultimate guides to World of Warcraft, but the information tends to be rather disjointed.  Once you have an idea what it is you want to know, I would suggest reading blogs that cover your chosen subject or visiting various forums such as Elitist Jerks, PlusHeal, TankSpot, MainTankadin, and many others. 

My Ideal WoW Party

Tuesday, August 19th, 2008

party On one of the blogs I read someone posed the question "What would your ideal WoW party consist of?"  Here’s my answer as of late in Burning Crusade World of Warcraft. I am assuming you are forming up a group of level 1 people who are going to be instancing together from now to the expansion (and you are all reclusive millionaires so you can play as much as you want to before Wrath comes out and completely invalidates this).

Tank: Either a protection warrior or a protection paladin.  The warrior for their numerous "oh crap" buttons and sheer survivability and the paladin for their amazing AOE tanking abilities.  A bear druid would be a strong second place - the main reason I wouldn’t put them in first is that all those lovely plate and shield drops would get sharded.

Healer: I would go with a holy priest.  From what I’ve seen there are no situations where a priest is a bad choice for healing 5 mans.  In cases where the group is taking a lot of AOE damage, a paladin healer may not be able to keep up.  A restoration druid or shaman would also be a strong choice, but they’re not as versatile as a priest.  A discipline priest would probably work as a main healer as well, but I don’t know enough about them to say for certain. 

DPS/off-heal: I would pick either a elemental shaman, a balance druid, or a shadow priest.  All three should have a good sized mana pool and their gear should allow them to do a decent job of picking up heals if needed.  I would lean slightly toward the shaman for utility and so that mail caster gear doesn’t get sharded.  The shaman’s hourly self-resurrection would also be useful on rough runs. Retribution paladins and enhancement shaman are less likely to have the mana pool and gear to pick up on healing. 

DPS/utility: Mages take this hands down.  A warlock or rogue will probably pump out similar or slightly greater DPS but they’re nowhere near as useful.  Mages offer the best CC in the game for humanoids and beasts, portals to capital cities, food, and water.

DPS/support: I would lean toward a hunter for this role, particularly a hunter with improved traps.  A hunter’s traps provide CC for almost every mob in the game.  Hunters can pump out some very strong DPS.  A hunter with jumper cables can help with wipe protection.  That being said, it’s easy to argue for just picking another one from the DPS/off heal category.  An elemental shaman can bring totems for strong group buffs.  A shadow priest provides a steady stream of mana and health while DPSing.  A balance druid brings Gift of the Wild and a battle rez.

Here’s the party I’d make for running 5 person instances: protection paladin, holy priest, mage, elemental shaman, and shadow priest. The shadow priest could be replaced by a balance druid giving stronger off-tanking possibilities traded for weaker off heals/mana regeneration.

Classes/Specs I would not bring: Fury warriors,arms warriors, retribution paladins, rogues, warlocks, and enhancement shaman all bring DPS and utility to the group but their contributions pale when compared to those of the classes I’ve listed.  These classes all have strong places in raids or in PvP but they just aren’t useful enough for 5 player instances. 

Preparing for Wrath

Thursday, August 7th, 2008

I’m not doing a heck of a lot of preparation for Wrath of the Lich King.  That being said, I am doing two things to prepare. 

prepare I’m buying cheap herbs so that my warlock can level inscription as quickly as possible.  Right now he’s one of my three miners, so it won’t be hard to drop mining for inscription.  It looks as though there will be a lot of neat abilities opened up with inscription, so I want to level that as quickly as possible. 

The other thing I’m doing is leveling alts.  I have a druid, shaman, and warlock around level 50.  I’d like to get them all to max level before the expansion - that’ll give me 6 toons to level to 80 (7 if I decide to level Flint).  If Wrath takes too long to come out, I’ll probably level another priest.  I’m hoping that Wrath will allow some kind of insta-leveling so that I can run a priest with Jaimie’s death knight.

One big thing that I’m not doing is stocking up on gold.  With 3 level 70s, I could theoretically be pulling in 600ish gold per day by doing daily quests.  I just don’t want to do dailies - at this point the only reward for doing them is gold.  If there were a way of doing 5-10 dailies for a badge of justice, I would do them, but as it stands it’s just not worth it.  I have  epic flying mounts on all three of my max-level characters, so what am I going to do with more gold?  I’m playing the auction house conservatively which takes me about 15 concentration-free minutes a day and makes me a decent trickle of gold.  For now, that’s enough.

Progress on Leveling Alts

Monday, August 4th, 2008

Regular runs have lost their luster lately so I’ve been leveling alts. Team dot-fear-win (my warlock and Jaimie’s shadow priest) is up to level 52 and tearing through the zones. My shaman is up to 47 and aiming for 50 so that he can get past 300 jewelcrafting. My druid is only at 46 - he fell behind my shaman because the shaman got into a ZF run. He’s likely to stay behind for a bit as I really want to get my shaman up to 50 fast. I’ve gotten fishing up to 283 on my paladin by doing the daily quests. My hunter is up around 200 fishing so she’s almost ready for the Nat Pagle quest. We’re still doing Karazhan and Zul’Aman raidwise - my paladin and my hunter haven’t been needed so I’m down to 2 nights a week.