As the party made their way back to town from the assylum, they saw a figure stumbling and falling on the road in front of them. They approached cautiously and found a local farmer, Maester, wounded and babbling about walking scarecrows on the Hambley farm. Father Zantus escorted the wounded farmer back to Sandpoint and the party went to check out the farm.
Finding the farm was easy and they didn’t see anything more ferocious than a raccoon crossing the road. Jusy quickly spotted that one of the scarecrows was wriggling on its stand, and the party attacked. The ghoul was dispatched with ease and Brecca’s owl spotted more moving towards them. A dozen ghouls attacked and the party destroyed them with almost laughable ease; Theo’s shield and armor shrugging off their fiercest blows, Brecca’s misfortune causing their few successful attacks to go astray, and Jusy’s daggers reducing them to no longer quivering pieces of flesh and bone. One of the Ghouls had an ornate key around its neck, but otherwise there was little of worth. They found another corpse with a Sihedron rune carved onto its chest in the farmhouse, and another note for Theo. Jusy found where Hambley had stashed the gains from his money-grubbing, so Theo grabbed that. After rescuing a couple from their scarecrow stands, they headed back into town to investigate Lord Aldern Foxglove since his symbol is on the key.
In chatting with some townsfolk, including Ameiko the inkeeper and Alma the baker, they found that Aldern hasn’t been seen in town for a couple of weeks. The party headed down the coast to Foxglove Manor. They didn’t let themselves be distracted by the ruins of a smaller building but headed straight for the main entrance. Sure enough, they key they found unlocked the door. As they stepped in, Just was over come with a woman’s memories that she must take her child and flee. They walked down the hall to a dining room with stained glass windows showing ferocious creatures, each with a 7 sided necromatic box and smoke. As soon as they entered the library, a red silk scarf flew off a chair and wrapped itself around Jusy’s neck. He saw an image of Aldern strangling him with the scarf before he pulled it off. Upon entering the drawing room, Jusy spotted a ghostly face appear in the window and vanish. The next room was full of hunting trophies, a taxidermied manticore, and badly decomposed animal heads on plaques. Brecca caught a brief whiff of burning hair. A horribly diseased rat was scrabbling around in the bathtub in the bathroom. Jusy tossed his dagger at the rat and the rat exploded in a shower of blood and pus. The final room on this level was a ballroom warped and moldy from water damage.
The party decided to head down and found a large kitchen fouled with rat droppings. When she heard a swarm of rats approaching, Theo quickly lit a fire and held the rats back with a burning chair, filling the kitchen with the smell of burned rat, singed fur, and and scorched droppings. Jusy found a couple of intact bottles in the wine cellar and the servant’s quarters proved devoid of interest. The next room looked like a workshop and featured two stained glass windows one showing a man drinking a green potion and the other showing the same man decayed but triumphantly spiraling into a seven sided box. As soon as Jusy saw the windows, he was overcome with the horror or realizing that Vorel is becoming a lich and that he must take their child and flee. He bolted from the room, Theo tackled him, and Brecca buffed him to clear the visions from his head. They kept their heads down and headed for the next door. Down a short hallway, they found a gaping pit opening onto a staircase. As soon as she stepped onto the staircase, Theo was overwhelmed with a vision of Aldern digging through the floor, chanting “For you” at her with every blow. When Aldern broke through the floor, ghouls seized him then turned to her and rent her flesh. Jusy and Brecca say Theo rise briefly then claw and bite marks appear all over her body.
They made their way down the long, long staircase and found themselves in a limestone cave. They opted to to head south and found themselves in battle with a half-man, half bat creature. The creature savaged Jusy ferociously and got some blows in on Theo, but they managed to beat it and loot the remains of its victims. With their resources exhausted, they decided to leave the mansion to recuperate. As they made their way through the trophy room, Brecca saw the manticore flash into life briefly and burn her with its tail. Eager to leave the mansion behind, they found a safe camping spot down the coast and settled in to recuperate.